Playing Cards
Click on any of these Playing Cards tabs to learn how it is played (Play Plan) and its key learning areas..
CARD GAME 0
Key Learning Areas
SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
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KEY LEARNING INDICATORS |
Level 1 DA1.1A
Understanding objects and their attributes: shape, size, colour/texture DA1.1B
Attempts to record information in her/his own way and participates in discussions Level 2 DA1.2A
Classifies objects as per their attributes: shape, size, colour. DA1.2B
Attempts to record information in her/his own way like number of different types of fruits required on the picnic day. Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
Game Applications |
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SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 ES1.1A
Understanding objects and their attributes: shape, size, colour/texture Level 2 ES1.2A
Uses estimation in verification of sum and difference of two-digit numbers. Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
Game Applications |
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SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 QD1.1A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.1A
Compares two quantities of up to 10 and states which group has more QD2.1B
Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier) Level 2 QD1.2A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.2A
Orders three or more objects by comparing the size of each of the objects Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
Game Applications |
Level 1 Game Application QD2.1B : Compares by the length of the cards used for 2 digit number Level 3 Game Application QD1.3A : Identifies numbers in their hand by place value of its digits and able to compare when the player calls out the number and the place value to match. |
SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
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KEY LEARNING INDICATORS |
Level 1 NQ1.1A
Associates a given collection with a number and vice-versa. NQ1.1B
Recognises the effects of adding to and taking away from a collection of objects Level 2 NQ1.2A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. NQ1.2B
Attempts to show that zero is the number representing absence of some item in a group Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
Game Applications |
Level 3 Game Application NQ1.3A : Is able to clearly read and write any number upto 999 and can mentally map the position of the numbers on the number line to play the game. |
SUB SKILL (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 SA1.1A
Performing simple instructions. Instructions to move from one point to another in classroom. SA2.1A
Analyses and describes simple contextual problems in mathematical terms and finds the given and unknown data. SA3.1A
Finds the strategies to reach unknown from the known. SA3.1B
Makes combinations to form numbers up to 10 SA3.1C
Solves additive tasks involving two concealed collections of items by visualising, counting from one to determine the total SA3.1D
Uses a range of non–count-by-one strategies when adding or subtracting two or more numbers (bridging to 10, near doubles) Level 2 SA1.2A
Devises her/his own ways to add 2-digit numbers. Later on uses algorithms for addition of numbers. SA2.2A
Analyses and describes a problem involving addition and/or subtraction in terms of mathematical terms and finds the given and unknown data. SA2.2B
Finds the strategies to reach unknown from the known. SA2.2C
Solves problems using addition and/or subtraction with and without regrouping SA3.2A
Shows difficulty in expressing repeated addition and appreciates the use of multiplication for repeated addition. SA3.2B
Explores ways of equal grouping/sharing/ distribution. SA3.2C
Understands division as another/his way of equal grouping /sharing /distribution. SA3.2D
Uses part-whole construction of number to partition a whole number into parts (partitions 7 into 5 and 2, 6 and 1, 4 and 3) SA3.2E
Applies inverse relationship of addition and subtraction SA3.2F
Manipulates place value of numbers flexibly in regrouping for addition of three-digit numbers and beyond (when adding 650 and 550, regroups 650 as 600 and 50, adds 50 to 550, then doubles 600) Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
Game Applications |
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SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
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KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
EQUATIONS
Key Learning Areas
SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
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KEY LEARNING INDICATORS |
Level 1 DA1.1A
Understanding objects and their attributes: shape, size, colour/texture DA1.1B
Attempts to record information in her/his own way and participates in discussions Level 2 DA1.2A
Classifies objects as per their attributes: shape, size, colour. DA1.2B
Attempts to record information in her/his own way like number of different types of fruits required on the picnic day. Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
Game Applications |
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SUB SKILL (KLI AS PER FONS) |
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KEY LEARNING INDICATORS |
Level 1 NR1.1A
Reads and writes any given number (up to 99) and associates a given collection with a number and vice-versa. NR1.1B
Recognises some numerals, such as those associated with age or home address NR1.1C
Recognises small quantities (<10) as being the same or different without counting (subitises) NR1.1D
Orders numerals to at least 10 LEVEL 2 NR1.2A
Reads and writes any given number (up to 99) and associates a given collection (arranged in tens and ones) with a number and vice-versa. NR1.2B
Matches one numeral with another (matches to a sample) NR1.2C
Orders numbers to at least 100 Level 3 NR1.3A
Reads and writes any given number (up to 999) |
Game Applications |
Level 1 Game Application NR1.1A : To choose and to keep two cards, they will realise that the two digit starts from 10 and ends at 99, which they will be able to read and make combinations with the two cards Level 2 Game Application NR1.2A : Is able to read and write 2 digit numbers in Braille Level 3 Game Application NR1.3A : Is able to read and write number upto 999 in Braille |
SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
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KEY LEARNING INDICATORS |
Level 1 NQ1.1A
Associates a given collection with a number and vice-versa. NQ1.1B
Recognises the effects of adding to and taking away from a collection of objects Level 2 NQ1.2A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. NQ1.2B
Attempts to show that zero is the number representing absence of some item in a group Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
Game Applications |
Level 3 Game Application NQ1.3A : Is able to clearly read and write any number upto 999 and can mentally map the position of the numbers on the number line to play the game. |
SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 SSU1.1A
Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing. SSU2.1A
Classifies and sorts objects on the basis of some common property. SSU2.1B
Uses everyday language to describe and compare shapes and objects SSU2.1C
Finds similar shapes or objects in the environment SSU3.1A
Names some basic shapes like cube, cuboid, sphere, etc. Level 2 SSU1.2A
Displays understanding of 3-D shapes around her/his in terms of their physical properties. SSU2.2A
Participates in discussions with other/his to draw inferences from the recorded information. SSU2.2B
Identifies and describes features of shapes and objects SSU2.2C
Describes what an object may look like from a different perspective SSU3.2A
Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties. SSU3.2B
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.2C
Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc. SSU3.2D
Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties. SSU3.2E
Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.) SSU3.2F
Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc. Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
Game Applications |
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SUB SKILL (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 SA1.1A
Performing simple instructions. Instructions to move from one point to another in classroom. SA2.1A
Analyses and describes simple contextual problems in mathematical terms and finds the given and unknown data. SA3.1A
Finds the strategies to reach unknown from the known. SA3.1B
Makes combinations to form numbers up to 10 SA3.1C
Solves additive tasks involving two concealed collections of items by visualising, counting from one to determine the total SA3.1D
Uses a range of non–count-by-one strategies when adding or subtracting two or more numbers (bridging to 10, near doubles) Level 2 SA1.2A
Devises her/his own ways to add 2-digit numbers. Later on uses algorithms for addition of numbers. SA2.2A
Analyses and describes a problem involving addition and/or subtraction in terms of mathematical terms and finds the given and unknown data. SA2.2B
Finds the strategies to reach unknown from the known. SA2.2C
Solves problems using addition and/or subtraction with and without regrouping SA3.2A
Shows difficulty in expressing repeated addition and appreciates the use of multiplication for repeated addition. SA3.2B
Explores ways of equal grouping/sharing/ distribution. SA3.2C
Understands division as another/his way of equal grouping /sharing /distribution. SA3.2D
Uses part-whole construction of number to partition a whole number into parts (partitions 7 into 5 and 2, 6 and 1, 4 and 3) SA3.2E
Applies inverse relationship of addition and subtraction SA3.2F
Manipulates place value of numbers flexibly in regrouping for addition of three-digit numbers and beyond (when adding 650 and 550, regroups 650 as 600 and 50, adds 50 to 550, then doubles 600) Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
Game Applications |
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RUMMY
Key Learning Areas
SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
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KEY LEARNING INDICATORS |
Level 1 DA1.1A
Understanding objects and their attributes: shape, size, colour/texture DA1.1B
Attempts to record information in her/his own way and participates in discussions Level 2 DA1.2A
Classifies objects as per their attributes: shape, size, colour. DA1.2B
Attempts to record information in her/his own way like number of different types of fruits required on the picnic day. Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
Game Applications |
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SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 ES1.1A
Understanding objects and their attributes: shape, size, colour/texture Level 2 ES1.2A
Uses estimation in verification of sum and difference of two-digit numbers. Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
Game Applications |
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SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 NP1.1A
Patterns: days of week, seasons, months in year, TV serial (serial timing) NP2.1A
Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards) NP2.1B
Identifies the pattern unit within a simple repeating pattern (continues a simple pattern) Level 2 NP1.2A
Making patterns (making rangoli :using basic shapes or joining shapes) NP2.2A
Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...) NP2.2B
Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc. Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
Game Applications |
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SUB SKILL (KLI AS PER FONS) |
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KEY LEARNING INDICATORS |
Level 1 NR1.1A
Reads and writes any given number (up to 99) and associates a given collection with a number and vice-versa. NR1.1B
Recognises some numerals, such as those associated with age or home address NR1.1C
Recognises small quantities (<10) as being the same or different without counting (subitises) NR1.1D
Orders numerals to at least 10 LEVEL 2 NR1.2A
Reads and writes any given number (up to 99) and associates a given collection (arranged in tens and ones) with a number and vice-versa. NR1.2B
Matches one numeral with another (matches to a sample) NR1.2C
Orders numbers to at least 100 Level 3 NR1.3A
Reads and writes any given number (up to 999) |
Game Applications |
Level 1 Game Application NR1.1A : To choose and to keep two cards, they will realise that the two digit starts from 10 and ends at 99, which they will be able to read and make combinations with the two cards Level 2 Game Application NR1.2A : Is able to read and write 2 digit numbers in Braille Level 3 Game Application NR1.3A : Is able to read and write number upto 999 in Braille |
SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 QD1.1A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.1A
Compares two quantities of up to 10 and states which group has more QD2.1B
Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier) Level 2 QD1.2A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.2A
Orders three or more objects by comparing the size of each of the objects Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
Game Applications |
Level 1 Game Application QD2.1B : Compares by the length of the cards used for 2 digit number Level 3 Game Application QD1.3A : Identifies numbers in their hand by place value of its digits and able to compare when the player calls out the number and the place value to match. |
SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 SSU1.1A
Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing. SSU2.1A
Classifies and sorts objects on the basis of some common property. SSU2.1B
Uses everyday language to describe and compare shapes and objects SSU2.1C
Finds similar shapes or objects in the environment SSU3.1A
Names some basic shapes like cube, cuboid, sphere, etc. Level 2 SSU1.2A
Displays understanding of 3-D shapes around her/his in terms of their physical properties. SSU2.2A
Participates in discussions with other/his to draw inferences from the recorded information. SSU2.2B
Identifies and describes features of shapes and objects SSU2.2C
Describes what an object may look like from a different perspective SSU3.2A
Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties. SSU3.2B
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.2C
Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc. SSU3.2D
Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties. SSU3.2E
Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.) SSU3.2F
Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc. Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
Game Applications |
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SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
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KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
LAST MAN STANDING
Key Learning Areas
KEY LEARNING INDICATORS |
Level 1 DNR.1A
Attempts to write any given number (upto 99) |
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Game Applications |
Level 1 Game Application DNR.3A : Makes sure that there are digits in all 3 place values while making 3 digit number |
SUB SKILL (KLI AS PER FONS) |
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KEY LEARNING INDICATORS |
Level 1 NR1.1A
Reads and writes any given number (up to 99) and associates a given collection with a number and vice-versa. NR1.1B
Recognises some numerals, such as those associated with age or home address NR1.1C
Recognises small quantities (<10) as being the same or different without counting (subitises) NR1.1D
Orders numerals to at least 10 LEVEL 2 NR1.2A
Reads and writes any given number (up to 99) and associates a given collection (arranged in tens and ones) with a number and vice-versa. NR1.2B
Matches one numeral with another (matches to a sample) NR1.2C
Orders numbers to at least 100 Level 3 NR1.3A
Reads and writes any given number (up to 999) |
Game Applications |
Level 1 Game Application NR1.1A : To choose and to keep two cards, they will realise that the two digit starts from 10 and ends at 99, which they will be able to read and make combinations with the two cards Level 2 Game Application NR1.2A : Is able to read and write 2 digit numbers in Braille Level 3 Game Application NR1.3A : Is able to read and write number upto 999 in Braille |
SUB SKILLS (KLIs as per FONS) |
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KEY LEARNING INDICATORS |
Level 1 QD1.1A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.1A
Compares two quantities of up to 10 and states which group has more QD2.1B
Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier) Level 2 QD1.2A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.2A
Orders three or more objects by comparing the size of each of the objects Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
Game Applications |
Level 1 Game Application QD2.1B : Compares by the length of the cards used for 2 digit number Level 3 Game Application QD1.3A : Identifies numbers in their hand by place value of its digits and able to compare when the player calls out the number and the place value to match. |
SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
---|---|
KEY LEARNING INDICATORS |
Level 1 NQ1.1A
Associates a given collection with a number and vice-versa. NQ1.1B
Recognises the effects of adding to and taking away from a collection of objects Level 2 NQ1.2A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. NQ1.2B
Attempts to show that zero is the number representing absence of some item in a group Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
Game Applications |
Level 3 Game Application NQ1.3A : Is able to clearly read and write any number upto 999 and can mentally map the position of the numbers on the number line to play the game. |
SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
---|---|
KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
GO FISH
Key Learning Areas
SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
---|---|
KEY LEARNING INDICATORS |
Level 1 DA1.1A
Understanding objects and their attributes: shape, size, colour/texture DA1.1B
Attempts to record information in her/his own way and participates in discussions Level 2 DA1.2A
Classifies objects as per their attributes: shape, size, colour. DA1.2B
Attempts to record information in her/his own way like number of different types of fruits required on the picnic day. Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 ES1.1A
Understanding objects and their attributes: shape, size, colour/texture Level 2 ES1.2A
Uses estimation in verification of sum and difference of two-digit numbers. Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NP1.1A
Patterns: days of week, seasons, months in year, TV serial (serial timing) NP2.1A
Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards) NP2.1B
Identifies the pattern unit within a simple repeating pattern (continues a simple pattern) Level 2 NP1.2A
Making patterns (making rangoli :using basic shapes or joining shapes) NP2.2A
Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...) NP2.2B
Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc. Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
Game Applications |
|
SUB SKILL (KLI AS PER FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NR1.1A
Reads and writes any given number (up to 99) and associates a given collection with a number and vice-versa. NR1.1B
Recognises some numerals, such as those associated with age or home address NR1.1C
Recognises small quantities (<10) as being the same or different without counting (subitises) NR1.1D
Orders numerals to at least 10 LEVEL 2 NR1.2A
Reads and writes any given number (up to 99) and associates a given collection (arranged in tens and ones) with a number and vice-versa. NR1.2B
Matches one numeral with another (matches to a sample) NR1.2C
Orders numbers to at least 100 Level 3 NR1.3A
Reads and writes any given number (up to 999) |
Game Applications |
Level 1 Game Application NR1.1A : To choose and to keep two cards, they will realise that the two digit starts from 10 and ends at 99, which they will be able to read and make combinations with the two cards Level 2 Game Application NR1.2A : Is able to read and write 2 digit numbers in Braille Level 3 Game Application NR1.3A : Is able to read and write number upto 999 in Braille |
SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
---|---|
KEY LEARNING INDICATORS |
Level 1 NQ1.1A
Associates a given collection with a number and vice-versa. NQ1.1B
Recognises the effects of adding to and taking away from a collection of objects Level 2 NQ1.2A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. NQ1.2B
Attempts to show that zero is the number representing absence of some item in a group Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
Game Applications |
Level 3 Game Application NQ1.3A : Is able to clearly read and write any number upto 999 and can mentally map the position of the numbers on the number line to play the game. |
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 SSU1.1A
Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing. SSU2.1A
Classifies and sorts objects on the basis of some common property. SSU2.1B
Uses everyday language to describe and compare shapes and objects SSU2.1C
Finds similar shapes or objects in the environment SSU3.1A
Names some basic shapes like cube, cuboid, sphere, etc. Level 2 SSU1.2A
Displays understanding of 3-D shapes around her/his in terms of their physical properties. SSU2.2A
Participates in discussions with other/his to draw inferences from the recorded information. SSU2.2B
Identifies and describes features of shapes and objects SSU2.2C
Describes what an object may look like from a different perspective SSU3.2A
Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties. SSU3.2B
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.2C
Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc. SSU3.2D
Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties. SSU3.2E
Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.) SSU3.2F
Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc. Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
Game Applications |
|
SUB SKILL (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 SA1.1A
Performing simple instructions. Instructions to move from one point to another in classroom. SA2.1A
Analyses and describes simple contextual problems in mathematical terms and finds the given and unknown data. SA3.1A
Finds the strategies to reach unknown from the known. SA3.1B
Makes combinations to form numbers up to 10 SA3.1C
Solves additive tasks involving two concealed collections of items by visualising, counting from one to determine the total SA3.1D
Uses a range of non–count-by-one strategies when adding or subtracting two or more numbers (bridging to 10, near doubles) Level 2 SA1.2A
Devises her/his own ways to add 2-digit numbers. Later on uses algorithms for addition of numbers. SA2.2A
Analyses and describes a problem involving addition and/or subtraction in terms of mathematical terms and finds the given and unknown data. SA2.2B
Finds the strategies to reach unknown from the known. SA2.2C
Solves problems using addition and/or subtraction with and without regrouping SA3.2A
Shows difficulty in expressing repeated addition and appreciates the use of multiplication for repeated addition. SA3.2B
Explores ways of equal grouping/sharing/ distribution. SA3.2C
Understands division as another/his way of equal grouping /sharing /distribution. SA3.2D
Uses part-whole construction of number to partition a whole number into parts (partitions 7 into 5 and 2, 6 and 1, 4 and 3) SA3.2E
Applies inverse relationship of addition and subtraction SA3.2F
Manipulates place value of numbers flexibly in regrouping for addition of three-digit numbers and beyond (when adding 650 and 550, regroups 650 as 600 and 50, adds 50 to 550, then doubles 600) Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
Game Applications |
|
SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
---|---|
KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
I SEE 10
Key Learning Areas
SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
---|---|
KEY LEARNING INDICATORS |
Level 1 DA1.1A
Understanding objects and their attributes: shape, size, colour/texture DA1.1B
Attempts to record information in her/his own way and participates in discussions Level 2 DA1.2A
Classifies objects as per their attributes: shape, size, colour. DA1.2B
Attempts to record information in her/his own way like number of different types of fruits required on the picnic day. Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NP1.1A
Patterns: days of week, seasons, months in year, TV serial (serial timing) NP2.1A
Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards) NP2.1B
Identifies the pattern unit within a simple repeating pattern (continues a simple pattern) Level 2 NP1.2A
Making patterns (making rangoli :using basic shapes or joining shapes) NP2.2A
Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...) NP2.2B
Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc. Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
Game Applications |
|
SUB SKILL (KLI AS PER FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NR1.1A
Reads and writes any given number (up to 99) and associates a given collection with a number and vice-versa. NR1.1B
Recognises some numerals, such as those associated with age or home address NR1.1C
Recognises small quantities (<10) as being the same or different without counting (subitises) NR1.1D
Orders numerals to at least 10 LEVEL 2 NR1.2A
Reads and writes any given number (up to 99) and associates a given collection (arranged in tens and ones) with a number and vice-versa. NR1.2B
Matches one numeral with another (matches to a sample) NR1.2C
Orders numbers to at least 100 Level 3 NR1.3A
Reads and writes any given number (up to 999) |
Game Applications |
Level 1 Game Application NR1.1A : To choose and to keep two cards, they will realise that the two digit starts from 10 and ends at 99, which they will be able to read and make combinations with the two cards Level 2 Game Application NR1.2A : Is able to read and write 2 digit numbers in Braille Level 3 Game Application NR1.3A : Is able to read and write number upto 999 in Braille |
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 SSU1.1A
Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing. SSU2.1A
Classifies and sorts objects on the basis of some common property. SSU2.1B
Uses everyday language to describe and compare shapes and objects SSU2.1C
Finds similar shapes or objects in the environment SSU3.1A
Names some basic shapes like cube, cuboid, sphere, etc. Level 2 SSU1.2A
Displays understanding of 3-D shapes around her/his in terms of their physical properties. SSU2.2A
Participates in discussions with other/his to draw inferences from the recorded information. SSU2.2B
Identifies and describes features of shapes and objects SSU2.2C
Describes what an object may look like from a different perspective SSU3.2A
Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties. SSU3.2B
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.2C
Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc. SSU3.2D
Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties. SSU3.2E
Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.) SSU3.2F
Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc. Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
Game Applications |
|
SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
---|---|
KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
SCOOP
Key Learning Areas
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NP1.1A
Patterns: days of week, seasons, months in year, TV serial (serial timing) NP2.1A
Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards) NP2.1B
Identifies the pattern unit within a simple repeating pattern (continues a simple pattern) Level 2 NP1.2A
Making patterns (making rangoli :using basic shapes or joining shapes) NP2.2A
Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...) NP2.2B
Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc. Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
Game Applications |
|
SUB SKILL (KLI AS PER FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NR1.1A
Reads and writes any given number (up to 99) and associates a given collection with a number and vice-versa. NR1.1B
Recognises some numerals, such as those associated with age or home address NR1.1C
Recognises small quantities (<10) as being the same or different without counting (subitises) NR1.1D
Orders numerals to at least 10 LEVEL 2 NR1.2A
Reads and writes any given number (up to 99) and associates a given collection (arranged in tens and ones) with a number and vice-versa. NR1.2B
Matches one numeral with another (matches to a sample) NR1.2C
Orders numbers to at least 100 Level 3 NR1.3A
Reads and writes any given number (up to 999) |
Game Applications |
Level 1 Game Application NR1.1A : To choose and to keep two cards, they will realise that the two digit starts from 10 and ends at 99, which they will be able to read and make combinations with the two cards Level 2 Game Application NR1.2A : Is able to read and write 2 digit numbers in Braille Level 3 Game Application NR1.3A : Is able to read and write number upto 999 in Braille |
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 QD1.1A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.1A
Compares two quantities of up to 10 and states which group has more QD2.1B
Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier) Level 2 QD1.2A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.2A
Orders three or more objects by comparing the size of each of the objects Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
Game Applications |
Level 1 Game Application QD2.1B : Compares by the length of the cards used for 2 digit number Level 3 Game Application QD1.3A : Identifies numbers in their hand by place value of its digits and able to compare when the player calls out the number and the place value to match. |
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 SSU1.1A
Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing. SSU2.1A
Classifies and sorts objects on the basis of some common property. SSU2.1B
Uses everyday language to describe and compare shapes and objects SSU2.1C
Finds similar shapes or objects in the environment SSU3.1A
Names some basic shapes like cube, cuboid, sphere, etc. Level 2 SSU1.2A
Displays understanding of 3-D shapes around her/his in terms of their physical properties. SSU2.2A
Participates in discussions with other/his to draw inferences from the recorded information. SSU2.2B
Identifies and describes features of shapes and objects SSU2.2C
Describes what an object may look like from a different perspective SSU3.2A
Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties. SSU3.2B
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.2C
Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc. SSU3.2D
Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties. SSU3.2E
Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.) SSU3.2F
Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc. Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
Game Applications |
|
SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
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KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
RACE TO 27
Key Learning Areas
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 ES1.1A
Understanding objects and their attributes: shape, size, colour/texture Level 2 ES1.2A
Uses estimation in verification of sum and difference of two-digit numbers. Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 QD1.1A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.1A
Compares two quantities of up to 10 and states which group has more QD2.1B
Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier) Level 2 QD1.2A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.2A
Orders three or more objects by comparing the size of each of the objects Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
Game Applications |
Level 1 Game Application QD2.1B : Compares by the length of the cards used for 2 digit number Level 3 Game Application QD1.3A : Identifies numbers in their hand by place value of its digits and able to compare when the player calls out the number and the place value to match. |
SUB SKILL (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 SA1.1A
Performing simple instructions. Instructions to move from one point to another in classroom. SA2.1A
Analyses and describes simple contextual problems in mathematical terms and finds the given and unknown data. SA3.1A
Finds the strategies to reach unknown from the known. SA3.1B
Makes combinations to form numbers up to 10 SA3.1C
Solves additive tasks involving two concealed collections of items by visualising, counting from one to determine the total SA3.1D
Uses a range of non–count-by-one strategies when adding or subtracting two or more numbers (bridging to 10, near doubles) Level 2 SA1.2A
Devises her/his own ways to add 2-digit numbers. Later on uses algorithms for addition of numbers. SA2.2A
Analyses and describes a problem involving addition and/or subtraction in terms of mathematical terms and finds the given and unknown data. SA2.2B
Finds the strategies to reach unknown from the known. SA2.2C
Solves problems using addition and/or subtraction with and without regrouping SA3.2A
Shows difficulty in expressing repeated addition and appreciates the use of multiplication for repeated addition. SA3.2B
Explores ways of equal grouping/sharing/ distribution. SA3.2C
Understands division as another/his way of equal grouping /sharing /distribution. SA3.2D
Uses part-whole construction of number to partition a whole number into parts (partitions 7 into 5 and 2, 6 and 1, 4 and 3) SA3.2E
Applies inverse relationship of addition and subtraction SA3.2F
Manipulates place value of numbers flexibly in regrouping for addition of three-digit numbers and beyond (when adding 650 and 550, regroups 650 as 600 and 50, adds 50 to 550, then doubles 600) Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
Game Applications |
|
SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
---|---|
KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |
Collaborative Sorting
Key Learning Areas
SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
---|---|
KEY LEARNING INDICATORS |
Level 1 DA1.1A
Understanding objects and their attributes: shape, size, colour/texture DA1.1B
Attempts to record information in her/his own way and participates in discussions Level 2 DA1.2A
Classifies objects as per their attributes: shape, size, colour. DA1.2B
Attempts to record information in her/his own way like number of different types of fruits required on the picnic day. Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 ES1.1A
Understanding objects and their attributes: shape, size, colour/texture Level 2 ES1.2A
Uses estimation in verification of sum and difference of two-digit numbers. Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 NP1.1A
Patterns: days of week, seasons, months in year, TV serial (serial timing) NP2.1A
Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards) NP2.1B
Identifies the pattern unit within a simple repeating pattern (continues a simple pattern) Level 2 NP1.2A
Making patterns (making rangoli :using basic shapes or joining shapes) NP2.2A
Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...) NP2.2B
Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc. Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
Game Applications |
|
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 QD1.1A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.1A
Compares two quantities of up to 10 and states which group has more QD2.1B
Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier) Level 2 QD1.2A
Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc. QD2.2A
Orders three or more objects by comparing the size of each of the objects Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
Game Applications |
Level 1 Game Application QD2.1B : Compares by the length of the cards used for 2 digit number Level 3 Game Application QD1.3A : Identifies numbers in their hand by place value of its digits and able to compare when the player calls out the number and the place value to match. |
SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
---|---|
KEY LEARNING INDICATORS |
Level 1 NQ1.1A
Associates a given collection with a number and vice-versa. NQ1.1B
Recognises the effects of adding to and taking away from a collection of objects Level 2 NQ1.2A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. NQ1.2B
Attempts to show that zero is the number representing absence of some item in a group Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
Game Applications |
Level 3 Game Application NQ1.3A : Is able to clearly read and write any number upto 999 and can mentally map the position of the numbers on the number line to play the game. |
SUB SKILLS (KLIs as per FONS) |
|
---|---|
KEY LEARNING INDICATORS |
Level 1 SSU1.1A
Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing. SSU2.1A
Classifies and sorts objects on the basis of some common property. SSU2.1B
Uses everyday language to describe and compare shapes and objects SSU2.1C
Finds similar shapes or objects in the environment SSU3.1A
Names some basic shapes like cube, cuboid, sphere, etc. Level 2 SSU1.2A
Displays understanding of 3-D shapes around her/his in terms of their physical properties. SSU2.2A
Participates in discussions with other/his to draw inferences from the recorded information. SSU2.2B
Identifies and describes features of shapes and objects SSU2.2C
Describes what an object may look like from a different perspective SSU3.2A
Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties. SSU3.2B
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.2C
Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc. SSU3.2D
Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties. SSU3.2E
Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.) SSU3.2F
Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc. Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
Game Applications |
|
SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
---|---|
KEY LEARNING INDICATORS |
Level 1 SC1.1A
Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding. SC1.1B
Involves different ways of counting. SC1.1C
Recognises that the last number word said in a count answers ‘How many? SC1.1D
Matches the count (up to 10) to objects, using the one-to-one principle SC1.1E
Responds to a request for a different amount by increasing or decreasing a quantity SC1.1F
Produces a rote count to at least 12 SC1.1G
Produces a rote count down from 10 SC1.1H
Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so) SC1.1I
Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so) Level 2 SC1.2A
Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead SC1.2B
Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid) SC1.2C
Matches number words within the current known counting range to quantities of items SC1.2D
Counts items in groups of twos, fives and tens SC1.2E
Continues a count from a number other than 1 SC1.2F
Produces a rote count to at least 100 SC1.2G
Produces a rote count down from 100 SC1.2H
Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1) SC1.2I
Produces the number word just before a given number word in the learnt range (without dropping back) Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
Game Applications |
Level 3 Game Application SC1.3E : Knows that if we add 1 to 999, we will get 1000 SC1.3F : Reads upto 100F SC1.3G : While making 3 digit number, will count till 999 or from 999 they will count down.Knows that any 3 digit number is less than 1000. |