BOARD GAMES
Click on any of these Board Games tabs to learn how it is played (Play Plan) and its key learning areas
NOUGHTS & CROSSES:
Play Plan
GENERAL INFORMATION |
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GAME OVERVIEW & BASIC RULES FOR PLAY | A simple game played by two people. The objective of Noughts and Crosses is to get a winning line of three Noughts or three Crosses in either a horizontal, vertical or diagonal row. The Noughts and Crosses board is a square grid containing nine squares arranged in threes. The game is played by two people who either play as Noughts (Os) or Crosses ( Xs). They can either be drawn or objects resembling these two options can be used. In giant Noughts and crosses for example, the two objects are the Noughts and crosses themselves. |
Play Session Plans | SESSION 1:
SESSION 2:
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PALLAGUZHI:
Play Plan
GENERAL INFORMATION | Board: the standard pallanguli board |
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GAME OVERVIEW AND BASIC RULES FOR PLAY | Pallankuli is played using an elliptical wooden board with two rows, each having seven hollows to be filled with five shells/seeds. The Pallankuzhi board has 14 holes, each player controlling one row of seven. Initially six seeds, shells or small stones are put in each hole. In some regions just four or five seeds are used. On his turn a player lifts the seeds from any of his holes and, going counter-clockwise, distributes one seed into the following holes. After a player has dropped his last seed, he takes the seeds from the next hole and distributes them. If the last seed falls into a hole with an empty hole beyond, the seeds in the hole following the empty hole are captured by the player and placed into his store. Play is continued if the next hole contains seeds. If the last seed falls into a cup, which is followed by two empty holes, nothing is captured and the turn is over. If, after having a seed dropped into it, a hole contains four seeds, those are captured by the player who dropped the seed. If a player has no seeds left to make a move, the round is over and his opponent captures the remaining seeds. After the first round players take the seeds from their stores and fill as many of their holes as possible with them. The winner will have a surplus which is kept in his store. The loser of the first round will be unable to fill all of his holes. These unfilled holes are marked as “rubbish holes.” In the next round the player who went first in the previous round is going second. If, after a round, a player has enough counters to fill any of his rubbish holes back up their status is removed and they are again used during play. The game is over when a player is unable to fill any cups with six counters at the end of a round. |
PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
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LUDO:
Play Plan
GENERAL INFORMATION |
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GAME OVERVIEW & BASIC RULES FOR PLAY | Ludo is a classic board game for two to four players. The objective of the game is to bring all the 4 tokens into the home triangle. While playing ludo, children develop creative ways of solving problems, forming strategies and calculate probability. It teaches good sportsmanship, teamwork, the importance of taking turns, decision making, and furthermore instills in children the spirit of competitiveness in a proper way. It is an effective tool which develops a child’s numeracy skills as well as their positional language. It is a modified and simpler version of an Indian game called ‘pachisi’. Each player is assigned a set of 4 tokens with different textures. The first player to bring all the tokens to the finish block wins the game. |
PLAY SESSION PLANS: | SESSION 1: INTRODUCTION AND PRACTICE GAME USING SINGLE TOKEN
SESSION 2: PLAYING THE GAME WITH 2 PLAYERS (4TOKENS)
SESSION 3: PLAYING THE GAME WITH 2 PLAYERS WITH MORE RULES
SESSION 4: PLAYING WITH 4 INDEPENDENT PLAYERS
SESSION 5: PLAYING WITH 4 PLAYERS, TEAMWORK
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CONNECT FOUR:
Play Plan
GENERAL INFORMATION | Prerequisites: Counting |
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GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of this game is to make a straight line of four with the coins of the same texture. The line can be vertical, horizontal or diagonal. |
PLAY SESSION PLANS: | SESSION 1: BEGINNERS SESSION – COUNTING
SESSION 2: CONNECTING THE DOTS
SESSION 3: SYMMETRY
SESSION 4: PATTERN
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Scrabble:
Play Plan
GENERAL INFORMATION | Prerequisites: letter recognition. |
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GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to make the maximum number of words (maximum score). The game starts with the player all being drawn 7 letters (scrabbles) each. Players then take turns to form a word on the game board from their scrabbles. As words are placed on the board, points are collected (each letter with one point). The player with maximum score/points wins the game. |
PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
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Snakes & Ladders:
Play Plan
GENERAL INFORMATION | Prerequisites: Counting, number recognition, simple addition, familiarity with braille numbers |
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GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to be the first to reach 100.
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PLAY SESSION PLANS: | SESSION 1: INTRODUCTION – NUMBER IDENTIFICATION
SESSION 2: COUNTING, IDENTIFYING BRAILLE NUMBERS, ODD-EVEN, BEFORE-AFTER
SESSION 3: COUNTING, ADDITION
SESSION 4: PLAYING REVERSE
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