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  • Card Games
    • CARD GAME 0
    • EQUATIONS
    • RUMMY
    • LAST MAN STANDING
    • GO FISH
    • I SEE 10
    • SCOOP
    • RACE TO 27
    • COLLABORATIVE SORTING
  • Board Games
    • NOUGHTS & CROSSES
    • PALLAGUZHI
    • LUDO
    • CONNECT FOUR
    • SCRABBLE
    • SNAKES & LADDERS
  • Pebble Games
    • GROUPING
    • COUNTING
    • SORTING
    • PATTERNS
    • ODD OR EVEN
  • Spatial Games
    • HOP SCOTCH
    • MARKET
    • TREASURE HUNT
    • STEPS TO TREASURE
  • Jodogyan
    • TANGRAMS
    • GANITMALA
    • PLACE VALUE CARD
  • Memory & Music
    • MUSICAL NUMBERS
    • SOUNDS & PATTERNS
    • BODY PERCUSSION
  • Ice Breaker
    • ODD ONE OUT
    • GAME BIRTHDAY
  • Skills
    • Number Recognition (NR)
    • Systematic Counting (SC)
    • Relating Numbers to Quantity (NQ)
    • Quantity Discrimination (QD)
    • Different Number representation (DNR)
    • Estimation (ES)
    • Simple Arithmetic (SA)
    • Number Patterns (NP)
    • Data (DA)
    • Shapes and spatial understanding (SSU)
    • Measurement (ME)
    • Positioning and locating (PL)
    • Discrete Modelling (DM)
    • Money (MN)

MEMORY & MUSIC

Click on any of these MEMORY & MUSIC tabs to learn how it is played (Play Plan) and its key learning areas..

  • Musical Numbers
  • Sounds & Patterns
  • Body Percussion

Musical Numbers

Key Learning Areas

View Play Plan

SUB SKILL (KLIs as per FONS)

Collects, represents and interprets simple data

KEY LEARNING INDICATORS

Level 1

DA1.1A

Understanding objects and their attributes: shape, size, colour/texture

DA1.1B

Attempts to record information in her/his own way and participates in discussions

Level 2

DA1.2A

Classifies objects as per their attributes: shape, size, colour.

DA1.2B

Attempts to record information in her/his own way like number of different types of fruits required on the picnic day.

Level 3

DA1.3A

Attempts to record information in her/his own ways.

DA1.3B

Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data.

Game Applications

SUB SKILL (KLIs as per FONS)
  1. Is able to do simple arithmetic calculations (add1, subtract 1)
  2. Counts items that can be perceived by ones to find the total of two groups with one-to-one matching of number words and objects
  3. Builds and subtracts numbers by using objects or fingers
KEY LEARNING INDICATORS

Level 1

SA1.1A

Performing simple instructions. Instructions to move from one point to another in classroom.

SA2.1A

Analyses and describes simple contextual problems in mathematical terms and finds the given and unknown data.

SA3.1A

Finds the strategies to reach unknown from the known.
Solves problems using addition and/or subtractions.

SA3.1B

Makes combinations to form numbers up to 10

SA3.1C

Solves additive tasks involving two concealed collections of items by visualising, counting from one to determine the total

SA3.1D

Uses a range of non–count-by-one strategies when adding or subtracting two or more numbers (bridging to 10, near doubles)

Level 2

SA1.2A

Devises her/his own ways to add 2-digit numbers. Later on uses algorithms for addition of numbers.
Develops her/his strategies to add and/or subtract a numbers from a two-digit number.

SA2.2A

Analyses and describes a problem involving addition and/or subtraction in terms of mathematical terms and finds the given and unknown data.

SA2.2B

Finds the strategies to reach unknown from the known.

SA2.2C

Solves problems using addition and/or subtraction with and without regrouping

SA3.2A

Shows difficulty in expressing repeated addition and appreciates the use of multiplication for repeated addition.

SA3.2B

Explores ways of equal grouping/sharing/ distribution.

SA3.2C

Understands division as another/his way of equal grouping /sharing /distribution.

SA3.2D

Uses part-whole construction of number to partition a whole number into parts (partitions 7 into 5 and 2, 6 and 1, 4 and 3)

SA3.2E

Applies inverse relationship of addition and subtraction

SA3.2F

Manipulates place value of numbers flexibly in regrouping for addition of three-digit numbers and beyond (when adding 650 and 550, regroups 650 as 600 and 50, adds 50 to 550, then doubles 600)

Level 3

SA1.3A

Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process.

SA1.3B

Analyses and describes a problem in mathematical terms and finds the given and unknown data.

SA2.3A

Appreciates the use of multiplication for repeated addition.

SA2.3B

Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern.

SA2.3C

Develops different algorithms to multiply two-digit numbers.

SA2.3D

Finds product of a two-digit number by another/his two-digit numbers.

SA3.3A

Explores ways of equal grouping/ sharing/distribution.

SA3.3B

Understands division as another/his way of equal grouping/ sharing /distribution.

SA3.3C

Performs division by grouping / using multiplication tables.

SA3.3D

Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons.

SA3.3E

Find quotient of obtained division in two digit numbers.

Game Applications

Level 2 Game Application

SA3.2D : Creates varying number of claps, snaps, stamps etc. into a pattern. Example, 2 claps+3stamps+1snap. Again 4 claps+1 stamp+ 3 snaps etc.

SUB SKILL (KLIs as per FONS)

Is able to count systematically, both forward and back word.

KEY LEARNING INDICATORS

Level 1

SC1.1A

Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.1B

Involves different ways of counting.

SC1.1C

Recognises that the last number word said in a count answers ‘How many?

SC1.1D

Matches the count (up to 10) to objects, using the one-to-one principle

SC1.1E

Responds to a request for a different amount by increasing or decreasing a quantity

SC1.1F

Produces a rote count to at least 12

SC1.1G

Produces a rote count down from 10

SC1.1H

Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so)

SC1.1I

Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so)

Level 2

SC1.2A

Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead

SC1.2B

Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid)

SC1.2C

Matches number words within the current known counting range to quantities of items

SC1.2D

Counts items in groups of twos, fives and tens

SC1.2E

Continues a count from a number other than 1

SC1.2F

Produces a rote count to at least 100

SC1.2G

Produces a rote count down from 100

SC1.2H

Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1)

SC1.2I

Produces the number word just before a given number word in the learnt range (without dropping back)

Level 3

SC1.3A

Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid.

SC1.3B

Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.3C

Recognises that a count of one ten is the same as ten counts of one

SC1.3D

Counts forwards and backwards by 100s to 1000 (100, 200 … 1000)

SC1.3E

Produces and reads numbers to at least 1000

SC1.3F

Produces a rote count to at least 100

SC1.3G

Produces a rote count down from 1000

Game Applications

Level 1 Game Application

SC1.1B Counts the number of different sounds

SC1.1D Matches the counts with the sounds produced

SC1.1E Responds to a request by only increasing the frequency of the clapping pattern
Is able to count the number of sounds produced by other participants as well as create their own sounds

Sounds & Patterns

Key Learning Areas

View Play Plan

SUB SKILL (KLIs as per FONS)

Collects, represents and interprets simple data

KEY LEARNING INDICATORS

Level 1

DA1.1A

Understanding objects and their attributes: shape, size, colour/texture

DA1.1B

Attempts to record information in her/his own way and participates in discussions

Level 2

DA1.2A

Classifies objects as per their attributes: shape, size, colour.

DA1.2B

Attempts to record information in her/his own way like number of different types of fruits required on the picnic day.

Level 3

DA1.3A

Attempts to record information in her/his own ways.

DA1.3B

Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data.

Game Applications

SUB SKILLS (KLIs as per FONS)
  1. Observe and extends patterns in sequence of shapes and numbers.
  2. Identifies patterns and creates simple patterns by stamping, thumb-prints, leaf prints, etc.
KEY LEARNING INDICATORS

Level 1

NP1.1A

Patterns: days of week, seasons, months in year, TV serial (serial timing)
Guess the next shape (patterns of shapes, designs)

NP2.1A

Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards)

NP2.1B

Identifies the pattern unit within a simple repeating pattern (continues a simple pattern)

Level 2

NP1.2A

Making patterns (making rangoli :using basic shapes or joining shapes)

NP2.2A

Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...)

NP2.2B

Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc.

Level 3

NP1.3A

Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc.
Clarify numbers as even and odd.

NP2.3A

Sequences numbers to identify a pattern or rule

NP2.3B

Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc.

Game Applications

Level 1 Game Application

NP1.1A : Replicates the patterns of sounds

NP2.1A : Recognizes patterns of different sounds produced by others and can replicate

NP2.1B : Recognizes sound patterns, follows and cam recognize errors if any

Level 2 Game Application

NP1.2A : Makes patterns by producing different sounds

NP2.2B : Identifies the patterns created by others

Level 3 Game Application

NP1.3A : Uses skill to practice odd and even numbers mentioned in session 2

NP2.3A : Recognizes the counts of various sounds in the pattern sequence

Body Percussion

Key Learning Areas

View Play Plan

SUB SKILLS (KLIs as per FONS)
  1. Observe and extends patterns in sequence of shapes and numbers.
  2. Identifies patterns and creates simple patterns by stamping, thumb-prints, leaf prints, etc.
KEY LEARNING INDICATORS

Level 1

NP1.1A

Patterns: days of week, seasons, months in year, TV serial (serial timing)
Guess the next shape (patterns of shapes, designs)

NP2.1A

Identifies standard patterns up to 10 (patterns in ten frames, finger patterns, playing cards)

NP2.1B

Identifies the pattern unit within a simple repeating pattern (continues a simple pattern)

Level 2

NP1.2A

Making patterns (making rangoli :using basic shapes or joining shapes)

NP2.2A

Continues patterns where the difference between each term is the same number (2, 4, 6, 8, 10 ...)

NP2.2B

Identifies simple patterns right from school activities to home, like pattern in coming to school to going back, patterns in numbers and shapes, patterns in tiles and designs, etc.

Level 3

NP1.3A

Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc.
Clarify numbers as even and odd.

NP2.3A

Sequences numbers to identify a pattern or rule

NP2.3B

Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc.

Game Applications

Level 1 Game Application

NP1.1A : Replicates the patterns of sounds

NP2.1A : Recognizes patterns of different sounds produced by others and can replicate

NP2.1B : Recognizes sound patterns, follows and cam recognize errors if any

Level 2 Game Application

NP1.2A : Makes patterns by producing different sounds

NP2.2B : Identifies the patterns created by others

Level 3 Game Application

NP1.3A : Uses skill to practice odd and even numbers mentioned in session 2

NP2.3A : Recognizes the counts of various sounds in the pattern sequence

SUB SKILL (KLIs as per FONS)
  1. Is able to do simple arithmetic calculations (add1, subtract 1)
  2. Counts items that can be perceived by ones to find the total of two groups with one-to-one matching of number words and objects
  3. Builds and subtracts numbers by using objects or fingers
KEY LEARNING INDICATORS

Level 1

SA1.1A

Performing simple instructions. Instructions to move from one point to another in classroom.

SA2.1A

Analyses and describes simple contextual problems in mathematical terms and finds the given and unknown data.

SA3.1A

Finds the strategies to reach unknown from the known.
Solves problems using addition and/or subtractions.

SA3.1B

Makes combinations to form numbers up to 10

SA3.1C

Solves additive tasks involving two concealed collections of items by visualising, counting from one to determine the total

SA3.1D

Uses a range of non–count-by-one strategies when adding or subtracting two or more numbers (bridging to 10, near doubles)

Level 2

SA1.2A

Devises her/his own ways to add 2-digit numbers. Later on uses algorithms for addition of numbers.
Develops her/his strategies to add and/or subtract a numbers from a two-digit number.

SA2.2A

Analyses and describes a problem involving addition and/or subtraction in terms of mathematical terms and finds the given and unknown data.

SA2.2B

Finds the strategies to reach unknown from the known.

SA2.2C

Solves problems using addition and/or subtraction with and without regrouping

SA3.2A

Shows difficulty in expressing repeated addition and appreciates the use of multiplication for repeated addition.

SA3.2B

Explores ways of equal grouping/sharing/ distribution.

SA3.2C

Understands division as another/his way of equal grouping /sharing /distribution.

SA3.2D

Uses part-whole construction of number to partition a whole number into parts (partitions 7 into 5 and 2, 6 and 1, 4 and 3)

SA3.2E

Applies inverse relationship of addition and subtraction

SA3.2F

Manipulates place value of numbers flexibly in regrouping for addition of three-digit numbers and beyond (when adding 650 and 550, regroups 650 as 600 and 50, adds 50 to 550, then doubles 600)

Level 3

SA1.3A

Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process.

SA1.3B

Analyses and describes a problem in mathematical terms and finds the given and unknown data.

SA2.3A

Appreciates the use of multiplication for repeated addition.

SA2.3B

Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern.

SA2.3C

Develops different algorithms to multiply two-digit numbers.

SA2.3D

Finds product of a two-digit number by another/his two-digit numbers.

SA3.3A

Explores ways of equal grouping/ sharing/distribution.

SA3.3B

Understands division as another/his way of equal grouping/ sharing /distribution.

SA3.3C

Performs division by grouping / using multiplication tables.

SA3.3D

Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons.

SA3.3E

Find quotient of obtained division in two digit numbers.

Game Applications

Level 2 Game Application

SA3.2D : Creates varying number of claps, snaps, stamps etc. into a pattern. Example, 2 claps+3stamps+1snap. Again 4 claps+1 stamp+ 3 snaps etc.

SUB SKILL (KLIs as per FONS)

Is able to count systematically, both forward and back word.

KEY LEARNING INDICATORS

Level 1

SC1.1A

Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.1B

Involves different ways of counting.

SC1.1C

Recognises that the last number word said in a count answers ‘How many?

SC1.1D

Matches the count (up to 10) to objects, using the one-to-one principle

SC1.1E

Responds to a request for a different amount by increasing or decreasing a quantity

SC1.1F

Produces a rote count to at least 12

SC1.1G

Produces a rote count down from 10

SC1.1H

Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so)

SC1.1I

Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so)

Level 2

SC1.2A

Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead

SC1.2B

Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid)

SC1.2C

Matches number words within the current known counting range to quantities of items

SC1.2D

Counts items in groups of twos, fives and tens

SC1.2E

Continues a count from a number other than 1

SC1.2F

Produces a rote count to at least 100

SC1.2G

Produces a rote count down from 100

SC1.2H

Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1)

SC1.2I

Produces the number word just before a given number word in the learnt range (without dropping back)

Level 3

SC1.3A

Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid.

SC1.3B

Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.3C

Recognises that a count of one ten is the same as ten counts of one

SC1.3D

Counts forwards and backwards by 100s to 1000 (100, 200 … 1000)

SC1.3E

Produces and reads numbers to at least 1000

SC1.3F

Produces a rote count to at least 100

SC1.3G

Produces a rote count down from 1000

Game Applications

Level 1 Game Application

SC1.1B Counts the number of different sounds

SC1.1D Matches the counts with the sounds produced

SC1.1E Responds to a request by only increasing the frequency of the clapping pattern
Is able to count the number of sounds produced by other participants as well as create their own sounds

Card Games
  • CARD GAME 0
  • EQUATIONS
  • RUMMY
  • LAST MAN STANDING
  • GO FISH
  • I SEE 10
  • SCOOP
  • RACE TO 27
  • COLLABORATIVE SORTING
Board Games
  • NOUGHTS & CROSSES
  • PALLAGUZHI
  • LUDO
  • CONNECT FOUR
  • SCRABBLE
  • SNAKES & LADDERS
Pebble Games
  • GROUPING
  • COUNTING
  • SORTING
  • PATTERNS
  • ODD OR EVEN
Spatial Games
  • HOP SCOTCH
  • MARKET
  • TREASURE HUNT
  • STEPS TO TREASURE
Jodogyan
  • TANGRAMS
  • GANITMALA
  • PLACE VALUE CARD
Memory & Music
  • MUSICAL NUMBERS
  • SOUNDS & PATTERNS
  • BODY PERCUSSION
Ice Breakers
  • ODD ONE OUT
  • GAME BIRTHDAY
Skills
  • Number Recognition (NR)
  • Systematic Counting (SC)
  • Relating Numbers to Quantity (NQ)
  • Quantity Discrimination (QD)
  • Different Number representation (DNR)
  • Estimation (ES)
  • Simple Arithmetic (SA)
  • Number Patterns (NP)
  • Data (DA)
  • Shapes and spatial understanding (SSU)
  • Measurement (ME)
  • Positioning and locating (PL)
  • Discrete Modelling (DM)
  • Money (MN)
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Vision Empower Trust