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  • Home
  • Card Games
    • CARD GAME 0
    • EQUATIONS
    • RUMMY
    • LAST MAN STANDING
    • GO FISH
    • I SEE 10
    • SCOOP
    • RACE TO 27
    • COLLABORATIVE SORTING
  • Board Games
    • NOUGHTS & CROSSES
    • PALLAGUZHI
    • LUDO
    • CONNECT FOUR
    • SCRABBLE
    • SNAKES & LADDERS
  • Pebble Games
    • GROUPING
    • COUNTING
    • SORTING
    • PATTERNS
    • ODD OR EVEN
  • Spatial Games
    • HOP SCOTCH
    • MARKET
    • TREASURE HUNT
    • STEPS TO TREASURE
  • Jodogyan
    • TANGRAMS
    • GANITMALA
    • PLACE VALUE CARD
  • Memory & Music
    • MUSICAL NUMBERS
    • SOUNDS & PATTERNS
    • BODY PERCUSSION
  • Ice Breaker
    • ODD ONE OUT
    • GAME BIRTHDAY
  • Skills
    • Number Recognition (NR)
    • Systematic Counting (SC)
    • Relating Numbers to Quantity (NQ)
    • Quantity Discrimination (QD)
    • Different Number representation (DNR)
    • Estimation (ES)
    • Simple Arithmetic (SA)
    • Number Patterns (NP)
    • Data (DA)
    • Shapes and spatial understanding (SSU)
    • Measurement (ME)
    • Positioning and locating (PL)
    • Discrete Modelling (DM)
    • Money (MN)

ICEBREAKER

Click on any of these ICEBREAKER tabs to learn how it is played (Play Plan) and its key learning areas..

  • Odd One Out
  • Game Birthday

Odd One Out

Key Learning Areas

View Play Plan

SUB SKILLS (KLIs as per FONS)
  1. Is able to compare the numbers ( greater or smaller than)
  2. Demostrate the use of comparing numbers
KEY LEARNING INDICATORS

Level 1

QD1.1A

Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc.

QD2.1A

Compares two quantities of up to 10 and states which group has more

QD2.1B

Compares objects and explains how they have been ordered using comparative language (shorter, longer, lighter, heavier)

Level 2

QD1.2A

Demonstrates strategies of comparing two numbers, e.g. matching one to one, using sequential order of numbers, using size of a number, etc.

QD2.2A

Orders three or more objects by comparing the size of each of the objects

Level 3

QD1.3A

Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc

QD2.3A

Makes a copy of the length of one object (with fingers) to then make a comparison with another object

Game Applications

Level 2 Game Application

QD1.2A : Uses this skill to identify the odd one out

Level 3 Game Application

QD1.3A : Uses this skill to identify the odd one out

SUB SKILLS (KLIs as per FONS)
  1. Familiarises with spatial relationships like top- bottom; on-under; inside- outside;
  2. Sorts, classifies and describe the objects in her/his vicinity on the basis of shape and others observable properties.
  3. Identifies basic 3-D shapes such as cuboid, cylinder, cone, sphere by their name.
KEY LEARNING INDICATORS

Level 1

SSU1.1A

Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing.

SSU2.1A

Classifies and sorts objects on the basis of some common property.

SSU2.1B

Uses everyday language to describe and compare shapes and objects

SSU2.1C

Finds similar shapes or objects in the environment

SSU3.1A

Names some basic shapes like cube, cuboid, sphere, etc.

Level 2

SSU1.2A

Displays understanding of 3-D shapes around her/his in terms of their physical properties.

SSU2.2A

Participates in discussions with other/his to draw inferences from the recorded information.
Devises ways to present the recorded information in such a way that its interpretation can be made simpler.

SSU2.2B

Identifies and describes features of shapes and objects

SSU2.2C

Describes what an object may look like from a different perspective

SSU3.2A

Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties.

SSU3.2B

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.2C

Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc.

SSU3.2D

Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties.

SSU3.2E

Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.)

SSU3.2F

Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc.

Level 3

SSU1.3A

Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it.

SSU2.3A

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.3A

Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties.

SSU2.3B

Recognises features of shapes of different sizes and in different orientations following flips, slides and turns.

SSU3.3B

Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.).

SSU3.3C

Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler.

SSU3.3D

Cites different examples to show the understanding of difference between straight and curved lines.

SSU3.3E

Makes free-hand drawing of horizontal, vertical and slant lines.

SSU3.3F

Draws shapes of her/his liking by using straight and curved lines on a dot grid

Game Applications

Level 1 Game Application

SSU2.1A : Uses this skill to identify which one is different in the group

SSU2.1B : Uses this skill to identify the odd one out

SSU2.1C : Uses this skill to make their own set for playing odd one out

Level 2 Game Application

SSU3.2A : Uses these names during the game

Game Birthday

Key Learning Areas

View Play Plan

SUB SKILLS (KLIs as per FONS)
  1. Measuring length
  2. Measuring time
KEY LEARNING INDICATORS

Level 1

ME1.1A

Identifies the attribute of length (using gestures)

ME1.1B

Identifies the longest object using direct comparison

ME1.1C

Compares the length of two objects by aligning the ends

ME2.1A

Uses the language of time to describe events in relation to past, present and future (yesterday, today, tomorrow, next week)

Level 2

ME1.2A

Uses everyday language to describe attributes that can be measured

ME2.2A

Applies understanding of passage of time to sequence daily events

ME2.2B

Understands the formal units of time

Level 3

ME1.3A

Converts between formal units of measurement

Game Applications

SUB SKILLS (KLIs as per FONS)
  1. Familiarises with spatial relationships like top- bottom; on-under; inside- outside;
  2. Sorts, classifies and describe the objects in her/his vicinity on the basis of shape and others observable properties.
  3. Identifies basic 3-D shapes such as cuboid, cylinder, cone, sphere by their name.
KEY LEARNING INDICATORS

Level 1

SSU1.1A

Displays understanding of spatial relationships (top- bottom, inside-outside; above-below; big-small; near-far; thin- thick; before-after; above-below, etc.) in given surroundings/situations and uses vocabulary for describing.

SSU2.1A

Classifies and sorts objects on the basis of some common property.

SSU2.1B

Uses everyday language to describe and compare shapes and objects

SSU2.1C

Finds similar shapes or objects in the environment

SSU3.1A

Names some basic shapes like cube, cuboid, sphere, etc.

Level 2

SSU1.2A

Displays understanding of 3-D shapes around her/his in terms of their physical properties.

SSU2.2A

Participates in discussions with other/his to draw inferences from the recorded information.
Devises ways to present the recorded information in such a way that its interpretation can be made simpler.

SSU2.2B

Identifies and describes features of shapes and objects

SSU2.2C

Describes what an object may look like from a different perspective

SSU3.2A

Shows understanding by naming 2-D shapes like square, rectangle, triangle an circle, and also discovers their observable properties.

SSU3.2B

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.2C

Explores observable properties of 3-D shapes like flat and curved surface, edges, corners, etc.

SSU3.2D

Groups objects on the basis of shapes (cones, cylinders, cubes, balls, etc.) and other observable properties.

SSU3.2E

Demonstrates her/his ability to differentiate between 2-D shapes (square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.)

SSU3.2F

Indicates understanding of 2-D shapes on the basis of number of sides, corners and diagonals, straight and curved edges, etc.

Level 3

SSU1.3A

Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it.

SSU2.3A

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.3A

Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties.

SSU2.3B

Recognises features of shapes of different sizes and in different orientations following flips, slides and turns.

SSU3.3B

Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.).

SSU3.3C

Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler.

SSU3.3D

Cites different examples to show the understanding of difference between straight and curved lines.

SSU3.3E

Makes free-hand drawing of horizontal, vertical and slant lines.

SSU3.3F

Draws shapes of her/his liking by using straight and curved lines on a dot grid

Game Applications

Level 1 Game Application

SSU2.1A : Uses this skill to identify which one is different in the group

SSU2.1B : Uses this skill to identify the odd one out

SSU2.1C : Uses this skill to make their own set for playing odd one out

Level 2 Game Application

SSU3.2A : Uses these names during the game

SUB SKILL (KLIs as per FONS)

Is able to count systematically, both forward and back word.

KEY LEARNING INDICATORS

Level 1

SC1.1A

Devises ways of collecting and counting the given number of objects like pebbles, seeds, leaves, square shaped pieces etc from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.1B

Involves different ways of counting.

SC1.1C

Recognises that the last number word said in a count answers ‘How many?

SC1.1D

Matches the count (up to 10) to objects, using the one-to-one principle

SC1.1E

Responds to a request for a different amount by increasing or decreasing a quantity

SC1.1F

Produces a rote count to at least 12

SC1.1G

Produces a rote count down from 10

SC1.1H

Produces the number word just after a given number word in the range 1–10 (but drops back to 1 when doing so)

SC1.1I

Produces the number word just before a given number word in the range 1–10 (but drops back to 1 when doing so)

Level 2

SC1.2A

Demonstrates ways of counting groups of objects. Solving puzzle by joining dots - thinking ahead

SC1.2B

Demonstrate strategies to find the missing numbers and solving puzzles ( Fit numbers in grid, missing numbers in pyramid)

SC1.2C

Matches number words within the current known counting range to quantities of items

SC1.2D

Counts items in groups of twos, fives and tens

SC1.2E

Continues a count from a number other than 1

SC1.2F

Produces a rote count to at least 100

SC1.2G

Produces a rote count down from 100

SC1.2H

Produces the number word just after a given number word in the learnt number range (without dropping back to count from 1)

SC1.2I

Produces the number word just before a given number word in the learnt range (without dropping back)

Level 3

SC1.3A

Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid.

SC1.3B

Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.3C

Recognises that a count of one ten is the same as ten counts of one

SC1.3D

Counts forwards and backwards by 100s to 1000 (100, 200 … 1000)

SC1.3E

Produces and reads numbers to at least 1000

SC1.3F

Produces a rote count to at least 100

SC1.3G

Produces a rote count down from 1000

Game Applications
Card Games
  • CARD GAME 0
  • EQUATIONS
  • RUMMY
  • LAST MAN STANDING
  • GO FISH
  • I SEE 10
  • SCOOP
  • RACE TO 27
  • COLLABORATIVE SORTING
Board Games
  • NOUGHTS & CROSSES
  • PALLAGUZHI
  • LUDO
  • CONNECT FOUR
  • SCRABBLE
  • SNAKES & LADDERS
Pebble Games
  • GROUPING
  • COUNTING
  • SORTING
  • PATTERNS
  • ODD OR EVEN
Spatial Games
  • HOP SCOTCH
  • MARKET
  • TREASURE HUNT
  • STEPS TO TREASURE
Jodogyan
  • TANGRAMS
  • GANITMALA
  • PLACE VALUE CARD
Memory & Music
  • MUSICAL NUMBERS
  • SOUNDS & PATTERNS
  • BODY PERCUSSION
Ice Breakers
  • ODD ONE OUT
  • GAME BIRTHDAY
Skills
  • Number Recognition (NR)
  • Systematic Counting (SC)
  • Relating Numbers to Quantity (NQ)
  • Quantity Discrimination (QD)
  • Different Number representation (DNR)
  • Estimation (ES)
  • Simple Arithmetic (SA)
  • Number Patterns (NP)
  • Data (DA)
  • Shapes and spatial understanding (SSU)
  • Measurement (ME)
  • Positioning and locating (PL)
  • Discrete Modelling (DM)
  • Money (MN)
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    26/C Electronics City, Hosur Road,
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Vision Empower Trust