PEBBLE GAMES
Click on any of these PEBBLE GAMES tabs to learn how it is played (Play Plan) and its key learning areas..
GROUPING
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
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| SUB SKILLS (KLIs as per FONS) |
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|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 2 Game Application NP2.2A : Is able to observe the sequence of odd numbers and even numbers after playing a few rounds Level 3 Game Application NP1.3A : Facilitator can ask to divide the money just by giving the number |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1C : Counts pebbles one after another in sequence in says whether it is odd or even. Can estimate only if holding the pebbles inside hamds for a while. |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
Level 1 Game Application NQ1.1A : Counts pebbles/beads/objects and associates the number to it NQ1.1B : Is able to understand the effect of dealing the cards from the pack and taking cards into own collection |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
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| SUB SKILL (KLIs as per FONS) |
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|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
Level 1 Game Application SA3.2A : When they decide the multiplier and multiplicand. when they have to tell the total number of pebbles. The method they follow to find total, could be repeated addition then multiplication. SA3.2B : Grouping given pebbles to specified number of cups SA3.2C : Divides the total number of pebbles into groups Level 3 Game Application SA3.3B : Facilitator can ask to divide the money just by giving the number SA3.3D : Facilitator can ask to divide the money just by giving the number SA3.3E : When they roll a dice, they get divisor and given pebbles will be the dividend. Finally the number of groups will be the quotient |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Counts the seeds or pebbles which are available to play this game SC1.1B : Devices own ways of counting pebbles SC1.1C : Is able to answer the question as the total number of pebbles with them SC1.1D : Counts the pebbles using one to one principle SC1.1E : Is able to add or subtract mentally and respond to game questions |
COUNTING
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
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| SUB SKILLS (KLIs as per FONS) |
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|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares the number of pebbles as per play plan QD2.1A : Compares the number of pebble groups and determines which is larger QD2.1B : Is able to compare objects by approximately weighing the quantity on hand and recognizing the difference between heavy and light and can conclude that heavier hand has more number of pebbles and lighter if the number of pebbles are less comparatively Level 2 Game Application QD2.2A : Compares the quantity to know which group is greater and which is the lesser number |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
Level 1 Game Application NQ1.1A : Counts pebbles/beads/objects and associates the number to it NQ1.1B : Is able to understand the effect of dealing the cards from the pack and taking cards into own collection |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Counts the seeds or pebbles which are available to play this game SC1.1B : Devices own ways of counting pebbles SC1.1C : Is able to answer the question as the total number of pebbles with them SC1.1D : Counts the pebbles using one to one principle SC1.1E : Is able to add or subtract mentally and respond to game questions |
SORTING
Key Learning Areas
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1C : Counts pebbles one after another in sequence in says whether it is odd or even. Can estimate only if holding the pebbles inside hamds for a while. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares the number of pebbles as per play plan QD2.1A : Compares the number of pebble groups and determines which is larger QD2.1B : Is able to compare objects by approximately weighing the quantity on hand and recognizing the difference between heavy and light and can conclude that heavier hand has more number of pebbles and lighter if the number of pebbles are less comparatively Level 2 Game Application QD2.2A : Compares the quantity to know which group is greater and which is the lesser number |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
Level 1 Game Application NQ1.1A : Counts pebbles/beads/objects and associates the number to it NQ1.1B : Is able to understand the effect of dealing the cards from the pack and taking cards into own collection |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
Level 1 Game Application SA3.2A : When they decide the multiplier and multiplicand. when they have to tell the total number of pebbles. The method they follow to find total, could be repeated addition then multiplication. SA3.2B : Grouping given pebbles to specified number of cups SA3.2C : Divides the total number of pebbles into groups Level 3 Game Application SA3.3B : Facilitator can ask to divide the money just by giving the number SA3.3D : Facilitator can ask to divide the money just by giving the number SA3.3E : When they roll a dice, they get divisor and given pebbles will be the dividend. Finally the number of groups will be the quotient |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Counts the seeds or pebbles which are available to play this game SC1.1B : Devices own ways of counting pebbles SC1.1C : Is able to answer the question as the total number of pebbles with them SC1.1D : Counts the pebbles using one to one principle SC1.1E : Is able to add or subtract mentally and respond to game questions |
PATTERNS
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 2 Game Application NP2.2A : Is able to observe the sequence of odd numbers and even numbers after playing a few rounds Level 3 Game Application NP1.3A : Facilitator can ask to divide the money just by giving the number |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares the number of pebbles as per play plan QD2.1A : Compares the number of pebble groups and determines which is larger QD2.1B : Is able to compare objects by approximately weighing the quantity on hand and recognizing the difference between heavy and light and can conclude that heavier hand has more number of pebbles and lighter if the number of pebbles are less comparatively Level 2 Game Application QD2.2A : Compares the quantity to know which group is greater and which is the lesser number |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Counts the seeds or pebbles which are available to play this game SC1.1B : Devices own ways of counting pebbles SC1.1C : Is able to answer the question as the total number of pebbles with them SC1.1D : Counts the pebbles using one to one principle SC1.1E : Is able to add or subtract mentally and respond to game questions |
ODD OR EVEN
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 2 Game Application NP2.2A : Is able to observe the sequence of odd numbers and even numbers after playing a few rounds Level 3 Game Application NP1.3A : Facilitator can ask to divide the money just by giving the number |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1C : Counts pebbles one after another in sequence in says whether it is odd or even. Can estimate only if holding the pebbles inside hamds for a while. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares the number of pebbles as per play plan QD2.1A : Compares the number of pebble groups and determines which is larger QD2.1B : Is able to compare objects by approximately weighing the quantity on hand and recognizing the difference between heavy and light and can conclude that heavier hand has more number of pebbles and lighter if the number of pebbles are less comparatively Level 2 Game Application QD2.2A : Compares the quantity to know which group is greater and which is the lesser number |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
Level 1 Game Application NQ1.1A : Counts pebbles/beads/objects and associates the number to it NQ1.1B : Is able to understand the effect of dealing the cards from the pack and taking cards into own collection |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
Level 1 Game Application SA3.2A : When they decide the multiplier and multiplicand. when they have to tell the total number of pebbles. The method they follow to find total, could be repeated addition then multiplication. SA3.2B : Grouping given pebbles to specified number of cups SA3.2C : Divides the total number of pebbles into groups Level 3 Game Application SA3.3B : Facilitator can ask to divide the money just by giving the number SA3.3D : Facilitator can ask to divide the money just by giving the number SA3.3E : When they roll a dice, they get divisor and given pebbles will be the dividend. Finally the number of groups will be the quotient |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Counts the seeds or pebbles which are available to play this game SC1.1B : Devices own ways of counting pebbles SC1.1C : Is able to answer the question as the total number of pebbles with them SC1.1D : Counts the pebbles using one to one principle SC1.1E : Is able to add or subtract mentally and respond to game questions |
