Estimation (ES)
Click on any of these Estimation (es) tabs to learn how it is played (Play Plan) and its key learning areas
CARD GAME 0:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to make players familiar with the cards by identifying the card number (counting the dots/bindis) and their suit (tactile shapes). The game starts with the players all being dealt 1 or 2 cards each. Players then identify their card number, card suit and then whoever has the highest number card/lowest number card wins the game. |
| PLAY SESSION PLANS | SESSION 1
SESSION 2
SESSION 3
SESSION 4
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NOUGHTS & CROSSES:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | A simple game played by two people. The objective of Noughts and Crosses is to get a winning line of three Noughts or three Crosses in either a horizontal, vertical or diagonal row. The Noughts and Crosses board is a square grid containing nine squares arranged in threes. The game is played by two people who either play as Noughts (Os) or Crosses ( Xs). They can either be drawn or objects resembling these two options can be used. In giant Noughts and crosses for example, the two objects are the Noughts and crosses themselves. |
| Play Session Plans | SESSION 1:
SESSION 2:
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RUMMY:
Play Plan
| GENERAL INFORMATION | Card deck: Children’s cards or standard cards (as per the child’s play level) |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | Each player is dealt 13 cards. The remaining cards are placed in a face down stack in the middle, forming the draw pile. The objective of the game is to be the first to form a hand consisting of valid combinations of sequences and/or sets. A set consists of at least three cards of the same rank, for example 4♥ 4♦ 4♠ or K♥ K♦ K♠ K♣. A run consists of at least three consecutive cards of the same suit J♣ Q♣ K♣ or 4♥ 5♥ 6♥ 7♥.
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| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
Session 5:
Session 6:
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GO FISH:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to be able to collect maximum sets of cards. A set is to collect all the four cards of different suites of a particular number.The game starts with the players all being dealt 5 cards each. The Player asks for a specific card from one of the other players by specifying their name and the card details. The player asking should already have at least 1 card with him of what number he asked. The person being asked, if they do have the cards requested, should hand them over. If a player does not have the cards being asked for, the player must say “go fish” and it’s now his/her chance to play/ask for a card. The Player who asked for the card, can now draw a card from the draw pile in the center. When all the sets have been made, the game is over. The sets of cards are counted at the end and the person with the most number of sets wins the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
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RACE TO 27:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to be the first to reach 27 (or any number that has been decided beforehand). The game starts with the players all being dealt 2 cards each. Players then take turns to draw cards from the draw pile in the center (if necessary), until a player reaches 27 without spilling over. This player is the winner of the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
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LUDO:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | Ludo is a classic board game for two to four players. The objective of the game is to bring all the 4 tokens into the home triangle. While playing ludo, children develop creative ways of solving problems, forming strategies and calculate probability. It teaches good sportsmanship, teamwork, the importance of taking turns, decision making, and furthermore instills in children the spirit of competitiveness in a proper way. It is an effective tool which develops a child’s numeracy skills as well as their positional language. It is a modified and simpler version of an Indian game called ‘pachisi’. Each player is assigned a set of 4 tokens with different textures. The first player to bring all the tokens to the finish block wins the game. |
| PLAY SESSION PLANS: | SESSION 1: INTRODUCTION AND PRACTICE GAME USING SINGLE TOKEN
SESSION 2: PLAYING THE GAME WITH 2 PLAYERS (4TOKENS)
SESSION 3: PLAYING THE GAME WITH 2 PLAYERS WITH MORE RULES
SESSION 4: PLAYING WITH 4 INDEPENDENT PLAYERS
SESSION 5: PLAYING WITH 4 PLAYERS, TEAMWORK
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COUNTING:
Play Plan
| GENERAL INFORMATION | Play plan: Pebble Game – Counting Numeracy concept: Counting, Comparing (smaller, bigger) Material: one stainless steel or metal bowl, one flat tray, Marbles/Seeds/Beads, dice-2 (Android app available on the play store ) Prerequisites: The child should know how to Count Number of players: 4 or more |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | This game involves 4 or more players. Teams are formed with 2 or more players in each team. Each player throws a dice and depending on the number on the dice, the player and the team member(s) count and pick up the pebbles/seeds from a stack on the tray and drops them into the metal bowl. Every player gets a chance to roll the dice. After 2 rounds, the total number of pebbles/seeds are counted from the bowl. The team with the lowest number of pebbles leaves the game and the remaining teams continue to play the game until one team remains with the highest number of pebbles. The team with the highest number wins the game. |
| PLAY SESSION PLANS: | Session 1: 2 players – 20 pebbles – 1 dice
SESSION 2: 2 PLAYERS – 50 PEBBLES – 2 DICE
SESSION 3: 3 PLAYERS – 50 PEBBLES – 1 DICE
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Collaborative Sorting:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to collect all cards of the same type (suit). One child is then asked to distribute the entire card pack equally among the four children. Then out of the 4 children in the group, 1 is assigned diamonds, another hearts, one club and the last spades. The players are provided one turn to ask for a missing card in their suite. The game ends when each child has collected all the cards (ace to 10) of the suite they had been assigned. |
| Play Session Plans: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
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Treasure Hunt:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to solve all the clues/questions and be the first to solve the last clue to get the treasure. The game starts by giving them their first clue/question, after solving each clue they would get their next clue. Whoever solves the last clue first would get the treasure and is the winner of the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
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Tangrams:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY |
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| PLAY SESSION PLANS | SESSION 1:
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SESSION 3:
SESSION 4:
SESSION 5:
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Ganitmala:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The Ganit Mala comprises a string of 100 large beads, with number markers which can hang from it. Children learn how the numbers to 100 fit on to this and can use it for finding which are greater and smaller. It is also useful for addition, subtraction. The Ganit mala is used in the primary classes as well.
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| PLAY SESSION PLANS | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4: Elephant and tiger game: two children will play this game with ganithmala by holding it from both ends; children can be named with any funny names (animal, flower, cartoon, etc). Each of them will be asked to count and fix the number card with a number given to them on the ganithmala. SESSION 5 (KLI – DNR.1A)
SESSION 6 (KLI – SA3.2A)
SESSION 7: (KLI – SA2.3C, SA2.3D)
Example: numbers on dice are 1, 4, 6, 3
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