Data (DA)
Click on any of these Data (da) tabs to learn how it is played (Play Plan) and its key learning areas
CARD GAME 0:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to make players familiar with the cards by identifying the card number (counting the dots/bindis) and their suit (tactile shapes). The game starts with the players all being dealt 1 or 2 cards each. Players then identify their card number, card suit and then whoever has the highest number card/lowest number card wins the game. |
| PLAY SESSION PLANS | SESSION 1
SESSION 2
SESSION 3
SESSION 4
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NOUGHTS & CROSSES:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | A simple game played by two people. The objective of Noughts and Crosses is to get a winning line of three Noughts or three Crosses in either a horizontal, vertical or diagonal row. The Noughts and Crosses board is a square grid containing nine squares arranged in threes. The game is played by two people who either play as Noughts (Os) or Crosses ( Xs). They can either be drawn or objects resembling these two options can be used. In giant Noughts and crosses for example, the two objects are the Noughts and crosses themselves. |
| Play Session Plans | SESSION 1:
SESSION 2:
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EQUATIONS:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to be the first to make an equation / to be the player with the maximum number of equations at the end of day (in the challenging version of the game). The game starts with the players all being dealt 3 cards each. Players then take turns to discard the card he does not require and draw a card from the draw pile in the centre to make an equation. The player who makes maximum equations is the winner of the game. |
| PLAY SESSION PLANS: | SESSION 1:
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SESSION 3:
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RUMMY:
Play Plan
| GENERAL INFORMATION | Card deck: Children’s cards or standard cards (as per the child’s play level) |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | Each player is dealt 13 cards. The remaining cards are placed in a face down stack in the middle, forming the draw pile. The objective of the game is to be the first to form a hand consisting of valid combinations of sequences and/or sets. A set consists of at least three cards of the same rank, for example 4♥ 4♦ 4♠ or K♥ K♦ K♠ K♣. A run consists of at least three consecutive cards of the same suit J♣ Q♣ K♣ or 4♥ 5♥ 6♥ 7♥.
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| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
Session 5:
Session 6:
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GO FISH:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to be able to collect maximum sets of cards. A set is to collect all the four cards of different suites of a particular number.The game starts with the players all being dealt 5 cards each. The Player asks for a specific card from one of the other players by specifying their name and the card details. The player asking should already have at least 1 card with him of what number he asked. The person being asked, if they do have the cards requested, should hand them over. If a player does not have the cards being asked for, the player must say “go fish” and it’s now his/her chance to play/ask for a card. The Player who asked for the card, can now draw a card from the draw pile in the center. When all the sets have been made, the game is over. The sets of cards are counted at the end and the person with the most number of sets wins the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
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I SEE 10:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | There are 2 variants of the game. In the first version, the objective of the game is to be the first to finish the cards in your hand. The players are dealt 6 cards each, with the left over cards forming the draw pile. Each person then takes turns to open up one card from the draw pile and place it face up for all to see. All the players who have cards that, when paired with the card, add up to 10, can play their cards. The game continues until 1 player wins the game by finishing the cards in his hand. In the second variant, the objective is to be able to make 3 pairs that add up to 10. Players are dealt 6 cards each. The remaining cards form the draw pile. One card is opened up to form the discard pile. The first player can take the face up card or one from the pile, and discard one card from their hand instead. The players take turns until one player wins the game by placing all their cards in pairs on the table. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
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LUDO:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | Ludo is a classic board game for two to four players. The objective of the game is to bring all the 4 tokens into the home triangle. While playing ludo, children develop creative ways of solving problems, forming strategies and calculate probability. It teaches good sportsmanship, teamwork, the importance of taking turns, decision making, and furthermore instills in children the spirit of competitiveness in a proper way. It is an effective tool which develops a child’s numeracy skills as well as their positional language. It is a modified and simpler version of an Indian game called ‘pachisi’. Each player is assigned a set of 4 tokens with different textures. The first player to bring all the tokens to the finish block wins the game. |
| PLAY SESSION PLANS: | SESSION 1: INTRODUCTION AND PRACTICE GAME USING SINGLE TOKEN
SESSION 2: PLAYING THE GAME WITH 2 PLAYERS (4TOKENS)
SESSION 3: PLAYING THE GAME WITH 2 PLAYERS WITH MORE RULES
SESSION 4: PLAYING WITH 4 INDEPENDENT PLAYERS
SESSION 5: PLAYING WITH 4 PLAYERS, TEAMWORK
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GROUPING:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to make 2 groups and get the maximum combination for a given number (2 to 11) and notice the pattern at the end of the game. |
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PATTERNS:
Play Plan
| GENERAL INFORMATION | Numeracy concept: Patterns and Sorting |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of this game is to form the pattern instructed by the facilitator or another player within a given time. Then the number of pebbles are counted and dropped back to their respective bowls. |
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Collaborative Sorting:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to collect all cards of the same type (suit). One child is then asked to distribute the entire card pack equally among the four children. Then out of the 4 children in the group, 1 is assigned diamonds, another hearts, one club and the last spades. The players are provided one turn to ask for a missing card in their suite. The game ends when each child has collected all the cards (ace to 10) of the suite they had been assigned. |
| Play Session Plans: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
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Scrabble:
Play Plan
| GENERAL INFORMATION | Prerequisites: letter recognition. |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to make the maximum number of words (maximum score). The game starts with the player all being drawn 7 letters (scrabbles) each. Players then take turns to form a word on the game board from their scrabbles. As words are placed on the board, points are collected (each letter with one point). The player with maximum score/points wins the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
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Treasure Hunt:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to solve all the clues/questions and be the first to solve the last clue to get the treasure. The game starts by giving them their first clue/question, after solving each clue they would get their next clue. Whoever solves the last clue first would get the treasure and is the winner of the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
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Tangrams:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY |
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| PLAY SESSION PLANS | SESSION 1:
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SESSION 3:
SESSION 4:
SESSION 5:
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Musical Numbers:
Play Plan
| GENERAL INFORMATION | General Information |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to say the numbers in a sequence and then remember, repeat the sounds of different animals in the same sequence. |
| PLAY SESSION PLANS | SESSION 1:
SESSION 2:
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Sounds & Patterns:
Play Plan
| GENERAL INFORMATION | Prerequisites: – Number of players: 4 |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to make sound and form a pattern with these sounds by first hitting 3 different items and then hitting the glasses filled with different levels of water. |
| PLAY SESSION PLANS | SESSION 1:
SESSION 2:
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