Positioning and locating (PL)
Click on any of these Positioning And Locating (pl) tabs to learn how it is played (Play Plan) and its key learning areas
LUDO:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | Ludo is a classic board game for two to four players. The objective of the game is to bring all the 4 tokens into the home triangle. While playing ludo, children develop creative ways of solving problems, forming strategies and calculate probability. It teaches good sportsmanship, teamwork, the importance of taking turns, decision making, and furthermore instills in children the spirit of competitiveness in a proper way. It is an effective tool which develops a child’s numeracy skills as well as their positional language. It is a modified and simpler version of an Indian game called ‘pachisi’. Each player is assigned a set of 4 tokens with different textures. The first player to bring all the tokens to the finish block wins the game. |
| PLAY SESSION PLANS: | SESSION 1: INTRODUCTION AND PRACTICE GAME USING SINGLE TOKEN
SESSION 2: PLAYING THE GAME WITH 2 PLAYERS (4TOKENS)
SESSION 3: PLAYING THE GAME WITH 2 PLAYERS WITH MORE RULES
SESSION 4: PLAYING WITH 4 INDEPENDENT PLAYERS
SESSION 5: PLAYING WITH 4 PLAYERS, TEAMWORK
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CONNECT FOUR:
Play Plan
| GENERAL INFORMATION | Prerequisites: Counting |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of this game is to make a straight line of four with the coins of the same texture. The line can be vertical, horizontal or diagonal. |
| PLAY SESSION PLANS: | SESSION 1: BEGINNERS SESSION – COUNTING
SESSION 2: CONNECTING THE DOTS
SESSION 3: SYMMETRY
SESSION 4: PATTERN
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Scrabble:
Play Plan
| GENERAL INFORMATION | Prerequisites: letter recognition. |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to make the maximum number of words (maximum score). The game starts with the player all being drawn 7 letters (scrabbles) each. Players then take turns to form a word on the game board from their scrabbles. As words are placed on the board, points are collected (each letter with one point). The player with maximum score/points wins the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
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Snakes & Ladders:
Play Plan
| GENERAL INFORMATION | Prerequisites: Counting, number recognition, simple addition, familiarity with braille numbers |
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| GAME OVERVIEW & BASIC RULES FOR PLAY | The objective of the game is to be the first to reach 100.
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| PLAY SESSION PLANS: | SESSION 1: INTRODUCTION – NUMBER IDENTIFICATION
SESSION 2: COUNTING, IDENTIFYING BRAILLE NUMBERS, ODD-EVEN, BEFORE-AFTER
SESSION 3: COUNTING, ADDITION
SESSION 4: PLAYING REVERSE
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Hop Scotch:
Play Plan
| GENERAL INFORMATION | Prerequisites: balance on one foot, remain balanced while bending over and coming back up and to determine their correct hopping pathway Note: A bubble wrap hopscotch will provide the necessary sensory experience and will help hear other player’s movement. |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | Hopscotch game in India is known by many names. In regions where Hindi is the prominent language, the game goes by Kith-Kith, Stapu, and Langdi. In Bengal, it is known as Ekhaat Duhaat or Ekka Dukka. You can find kids in Maharashtra enjoying a game of Langdi Paani. The game is widely popular in South India and is known by the names Kunte Bille (Karnataka), Paandi (Tamil Nadu), Tokkudu Billa (Andra Pradesh and Telangana). Traditionally, it is played by throwing a small object into numbered spaces (squares) and then hopping through it to recover the object. It can be played by a group of players or alone. Alternatively, a small object like a rattler can be used which can be pushed by balancing on one foot only. (needs to be played on a smooth surface with slightly raised border for the rattler to slide easily) |
| PLAY SESSION PLANS: | SESSION 1: GETTING FAMILIAR – COUNTING (FORWARD AND BACKWARD), SPATIAL UNDERSTANDING
SESSION 2: ODD AND EVEN
SESSION 3: HOP AND REST
SESSION 4: USING A RATTLER Once players are comfortable hopping on the squares, they would use a rattler in this session. The player would push the rattler with one foot and apply a force enough to make sure it reaches the next square. The player then hops through the squares and push the object again into the next square in chronological order. If the rattle is in the square which is divided into half the player is allowed to rest both the legs in the other half. For example, if the rattle is in number 2, the other half of which is 3, then the player would rest both the legs on 3. The player continues till 10 and then turns around and retraces their journey hopping through squares until they reach the last square which is number 1. Variations The variation can be made in terms of the design of the layout. Another form of design can be by making the first 3 squares as single numbers and then double, followed by 2 singles then double again and finally number 10 as single. Example: 1, 2, 3, 4-5, 6, 7, 8-9, 10 Another variant, the players are expected to complete the sequence within a time limit (usually 2 – 3 minutes). |
Market:
Play Plan
| GENERAL INFORMATION | Prerequisites: Number Identification |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | During the different sessions of this market game, children will have fun shopping and selling, while at the same time learning valuable money skills. It is essential to have braille play money before beginning the sessions. To make play money, cut up braille paper into small rectangles. Then write down the values in Braille: 10, 20, 50, 100, 200, 500 and 2000. Then make some small round coins to represent 1, 2, and 5 rupees. The coins can be represented as small rough circles of braille paper. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
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Treasure Hunt:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to solve all the clues/questions and be the first to solve the last clue to get the treasure. The game starts by giving them their first clue/question, after solving each clue they would get their next clue. Whoever solves the last clue first would get the treasure and is the winner of the game. |
| PLAY SESSION PLANS: | SESSION 1:
SESSION 2:
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Steps to Treasure:
Play Plan
| GENERAL INFORMATION | Prerequisites: Counting and sorting
Number of players: 4-5 |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY | The objective of the game is to follow the clues/instructions and move around in their room to find the treasure. The game starts by giving them their first clue/instructions, after solving each clue they would get their next clue. Whoever solves all three clues first, would be the winner of the game. NOTE: All the below mentioned instructions and clues will be given by the parents; they can modify the instructions as per the availability and space. Materials and instructions for the parents:
Whatever material is there on the chairs, there would be a question associated with each of it, which parents would read when the child reaches the place. Materials and instructions for the parents:
Whatever material is there on the chairs, there would be a question associated with each of it, which parents would read when the child reaches the place. |
| PLAY SESSION PLANS: | SESSION 1:
“Put your right hand in, Do the boogie woogie (children would put their hands on their waist and slightly move their whole body side to side) Put your left hand in, Do the boogie woogie Put your right foot in, Do the boogie woogie Put your left foot in, Do the boogie woogie Put your whole self in, (children would put their hands on their waist and jump) Do the boogie woogie PLAY SESSION 2:
Instructions:
SESSION 2:
Instructions:
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Tangrams:
Play Plan
| GENERAL INFORMATION |
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| GAME OVERVIEW AND BASIC RULES FOR PLAY |
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| PLAY SESSION PLANS | SESSION 1:
SESSION 2:
SESSION 3:
SESSION 4:
SESSION 5:
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