Playing Cards
Click on any of these Playing Cards tabs to learn how it is played (Play Plan) and its key learning areas..
CARD GAME 0
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Makes sequences of the same suit. The child will then be comparing the different suits on the cards. Level 2 Game Application DA1.2A : Later on in the game, when the child is required to make sequences of the same suit, he/she compares the different suits on the cards. Level 3 Game Application DA1.3A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
Level 1 Game Application ES1.1A : Understanding objects and their attributes: shape, size, colour/texture |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares different cards during the game to figure out which one should be kept and which discarded. Compares cards according to their number and suit, as well as grouping cards of similar ranks together. Level 2 Game Application QD1.2A : Later on in the game, the child is required to make sequences of the same suit. The child will then be comparing the different suits on the cards. Level 3 Game Application QD1.3A : Later on in the game, player is required to make sequences of the same suit. Will be able to the different suits on the cards. |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
EQUATIONS
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Makes sequences of the same suit. The child will then be comparing the different suits on the cards. Level 2 Game Application DA1.2A : Later on in the game, when the child is required to make sequences of the same suit, he/she compares the different suits on the cards. Level 3 Game Application DA1.3A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1D : Rummy is all about arranging numbers into sets of sequences Level 2 Game Application NR1.2B : Learns how to make rummy sets where cards of the same rank are grouped together to make a pattern. |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU2.1A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. Level 2 Game Application SSU2.2A : The child will learn how to understand the cards in his/her hands in order to win. The winner is also required to show their cards to the others, where children will compare their cards, talk about which cards they needed, etc. SSU2.2B : Compares the different suits on the cards when required to make sequences of the same suit. SSU3.2A : Will be able to list the suits and their properties after playing this game. |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
RUMMY
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Makes sequences of the same suit. The child will then be comparing the different suits on the cards. Level 2 Game Application DA1.2A : Later on in the game, when the child is required to make sequences of the same suit, he/she compares the different suits on the cards. Level 3 Game Application DA1.3A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
Level 1 Game Application ES1.1A : Understanding objects and their attributes: shape, size, colour/texture |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1A : Identifyies and makes valid patterns is what the game of rummy is all about. Level 2 Game Application NP2.2A : Identifies and making valid patterns is what the game of rummy is all about. Level 3 Game Application NP1.3A : Identifies and makes valid patterns is what the game of rummy is all about. NP2.3A : Makes patterns with their cards, identifies the numbers that could complete the patterns, etc. NP2.3B : This game teaches only adding 1 to numbers as a pattern. Pattenrs of the same number or rank is also taught |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1D : Rummy is all about arranging numbers into sets of sequences Level 2 Game Application NR1.2B : Learns how to make rummy sets where cards of the same rank are grouped together to make a pattern. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares different cards during the game to figure out which one should be kept and which discarded. Compares cards according to their number and suit, as well as grouping cards of similar ranks together. Level 2 Game Application QD1.2A : Later on in the game, the child is required to make sequences of the same suit. The child will then be comparing the different suits on the cards. Level 3 Game Application QD1.3A : Later on in the game, player is required to make sequences of the same suit. Will be able to the different suits on the cards. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU2.1A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. Level 2 Game Application SSU2.2A : The child will learn how to understand the cards in his/her hands in order to win. The winner is also required to show their cards to the others, where children will compare their cards, talk about which cards they needed, etc. SSU2.2B : Compares the different suits on the cards when required to make sequences of the same suit. SSU3.2A : Will be able to list the suits and their properties after playing this game. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
LAST MAN STANDING
Key Learning Areas
| KEY LEARNING INDICATORS |
Level 1 DNR.1A
Attempts to write any given number (upto 99) |
|---|---|
| Game Applications |
|
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1D : Rummy is all about arranging numbers into sets of sequences Level 2 Game Application NR1.2B : Learns how to make rummy sets where cards of the same rank are grouped together to make a pattern. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares different cards during the game to figure out which one should be kept and which discarded. Compares cards according to their number and suit, as well as grouping cards of similar ranks together. Level 2 Game Application QD1.2A : Later on in the game, the child is required to make sequences of the same suit. The child will then be comparing the different suits on the cards. Level 3 Game Application QD1.3A : Later on in the game, player is required to make sequences of the same suit. Will be able to the different suits on the cards. |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
GO FISH
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Makes sequences of the same suit. The child will then be comparing the different suits on the cards. Level 2 Game Application DA1.2A : Later on in the game, when the child is required to make sequences of the same suit, he/she compares the different suits on the cards. Level 3 Game Application DA1.3A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
Level 1 Game Application ES1.1A : Understanding objects and their attributes: shape, size, colour/texture |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1A : Identifyies and makes valid patterns is what the game of rummy is all about. Level 2 Game Application NP2.2A : Identifies and making valid patterns is what the game of rummy is all about. Level 3 Game Application NP1.3A : Identifies and makes valid patterns is what the game of rummy is all about. NP2.3A : Makes patterns with their cards, identifies the numbers that could complete the patterns, etc. NP2.3B : This game teaches only adding 1 to numbers as a pattern. Pattenrs of the same number or rank is also taught |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1D : Rummy is all about arranging numbers into sets of sequences Level 2 Game Application NR1.2B : Learns how to make rummy sets where cards of the same rank are grouped together to make a pattern. |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU2.1A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. Level 2 Game Application SSU2.2A : The child will learn how to understand the cards in his/her hands in order to win. The winner is also required to show their cards to the others, where children will compare their cards, talk about which cards they needed, etc. SSU2.2B : Compares the different suits on the cards when required to make sequences of the same suit. SSU3.2A : Will be able to list the suits and their properties after playing this game. |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
I SEE 10
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Makes sequences of the same suit. The child will then be comparing the different suits on the cards. Level 2 Game Application DA1.2A : Later on in the game, when the child is required to make sequences of the same suit, he/she compares the different suits on the cards. Level 3 Game Application DA1.3A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1A : Identifyies and makes valid patterns is what the game of rummy is all about. Level 2 Game Application NP2.2A : Identifies and making valid patterns is what the game of rummy is all about. Level 3 Game Application NP1.3A : Identifies and makes valid patterns is what the game of rummy is all about. NP2.3A : Makes patterns with their cards, identifies the numbers that could complete the patterns, etc. NP2.3B : This game teaches only adding 1 to numbers as a pattern. Pattenrs of the same number or rank is also taught |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1D : Rummy is all about arranging numbers into sets of sequences Level 2 Game Application NR1.2B : Learns how to make rummy sets where cards of the same rank are grouped together to make a pattern. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU2.1A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. Level 2 Game Application SSU2.2A : The child will learn how to understand the cards in his/her hands in order to win. The winner is also required to show their cards to the others, where children will compare their cards, talk about which cards they needed, etc. SSU2.2B : Compares the different suits on the cards when required to make sequences of the same suit. SSU3.2A : Will be able to list the suits and their properties after playing this game. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
SCOOP
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1A : Identifyies and makes valid patterns is what the game of rummy is all about. Level 2 Game Application NP2.2A : Identifies and making valid patterns is what the game of rummy is all about. Level 3 Game Application NP1.3A : Identifies and makes valid patterns is what the game of rummy is all about. NP2.3A : Makes patterns with their cards, identifies the numbers that could complete the patterns, etc. NP2.3B : This game teaches only adding 1 to numbers as a pattern. Pattenrs of the same number or rank is also taught |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1D : Rummy is all about arranging numbers into sets of sequences Level 2 Game Application NR1.2B : Learns how to make rummy sets where cards of the same rank are grouped together to make a pattern. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares different cards during the game to figure out which one should be kept and which discarded. Compares cards according to their number and suit, as well as grouping cards of similar ranks together. Level 2 Game Application QD1.2A : Later on in the game, the child is required to make sequences of the same suit. The child will then be comparing the different suits on the cards. Level 3 Game Application QD1.3A : Later on in the game, player is required to make sequences of the same suit. Will be able to the different suits on the cards. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU2.1A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. Level 2 Game Application SSU2.2A : The child will learn how to understand the cards in his/her hands in order to win. The winner is also required to show their cards to the others, where children will compare their cards, talk about which cards they needed, etc. SSU2.2B : Compares the different suits on the cards when required to make sequences of the same suit. SSU3.2A : Will be able to list the suits and their properties after playing this game. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
RACE TO 27
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
Level 1 Game Application ES1.1A : Understanding objects and their attributes: shape, size, colour/texture |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares different cards during the game to figure out which one should be kept and which discarded. Compares cards according to their number and suit, as well as grouping cards of similar ranks together. Level 2 Game Application QD1.2A : Later on in the game, the child is required to make sequences of the same suit. The child will then be comparing the different suits on the cards. Level 3 Game Application QD1.3A : Later on in the game, player is required to make sequences of the same suit. Will be able to the different suits on the cards. |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
Collaborative Sorting
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Makes sequences of the same suit. The child will then be comparing the different suits on the cards. Level 2 Game Application DA1.2A : Later on in the game, when the child is required to make sequences of the same suit, he/she compares the different suits on the cards. Level 3 Game Application DA1.3A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
Level 1 Game Application ES1.1A : Understanding objects and their attributes: shape, size, colour/texture |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1A : Identifyies and makes valid patterns is what the game of rummy is all about. Level 2 Game Application NP2.2A : Identifies and making valid patterns is what the game of rummy is all about. Level 3 Game Application NP1.3A : Identifies and makes valid patterns is what the game of rummy is all about. NP2.3A : Makes patterns with their cards, identifies the numbers that could complete the patterns, etc. NP2.3B : This game teaches only adding 1 to numbers as a pattern. Pattenrs of the same number or rank is also taught |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD1.1A : Compares different cards during the game to figure out which one should be kept and which discarded. Compares cards according to their number and suit, as well as grouping cards of similar ranks together. Level 2 Game Application QD1.2A : Later on in the game, the child is required to make sequences of the same suit. The child will then be comparing the different suits on the cards. Level 3 Game Application QD1.3A : Later on in the game, player is required to make sequences of the same suit. Will be able to the different suits on the cards. |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU2.1A : Learns how to compare and sort their hand as the play. They will have 2 group numbers and suits together, and identify possible (but currently incomplete) sets. Level 2 Game Application SSU2.2A : The child will learn how to understand the cards in his/her hands in order to win. The winner is also required to show their cards to the others, where children will compare their cards, talk about which cards they needed, etc. SSU2.2B : Compares the different suits on the cards when required to make sequences of the same suit. SSU3.2A : Will be able to list the suits and their properties after playing this game. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1H : As the child plays the game, is able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set SC1.1I : As the child plays the game, is able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) SC1.2B : Learns how to understand the cards they have and find out the missing numbers that they need to create a sequence. Level 2 Game Application SC1.2H : As the child plays the game, he/she will be able to quickly figure out which number comes after a particular number (which card he/she needs to have a valid set) SC1.2I : With practice, he/she will be able to quickly figure out which number comes before a particular number (which card he/she needs to have a valid set) Level 3 Game Application SC1.3A : The child will learn how to understand the cards they have and find out the missing numbers that they need to create a sequence. |
