BOARD GAMES
Click on any of these BOARD GAMES tabs to learn how it is played (Play Plan) and its key learning areas..
NOUGHTS & CROSSES
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1B: Uses this skill in Sessions 3 and 4 |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A: The player uses this skill throughout the game |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
PALLAGUZHI
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD2.1A : Uses this skill in the “Beginners session” |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
NQ1.1A : Estimates the number of coins with the required number NQ1.1B : Demonstrates the skill of “adding to” to win the game and “Taking away” to match the patterns or symmetry. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Uses this skill while handling the coins SC1.1B : Uses his/her ways of counting the coins SC1.1D : Uses this skill to count the number of coins dropped on the board SC1.1E : Uses this skill in order to complete a series of 4 and to complete the symmetry or pattern designs SC1.1F : Learns this skill in the beginners session and uses throughout the game SC1.1G : Learns this skill in the beginners session and uses throughout the game Level 2 Game Application SC1.2A : In session 2, the child recognises the texture of the coins dropped by the opponent player and places his/her coins in the board in a way to stop the opponent player from winning. At the same time, the child also forms strategies to connect his/her four coins. SC1.2B : Uses this skill to complete a series of 4 SC1.2D : The player is able to stack coins and count them in groups Level 3 Game Application SC1.3A : In session 2, the child forms strategies to fit the coins in the grid in way that it stops the opponent player from winning the game and at the same time, successfully make his/her line of four |
LUDO
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
|
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1B: Uses this skill in Sessions 3 and 4 |
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 2 Game Application PL.2B: The player is able to give directions/instructions (if required) to another player to help complete a sequence or pattern Level 3 Game Application PL.3A: Uses this skill for helping another player to complete the desired result |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Uses this skill while handling the coins SC1.1B : Uses his/her ways of counting the coins SC1.1D : Uses this skill to count the number of coins dropped on the board SC1.1E : Uses this skill in order to complete a series of 4 and to complete the symmetry or pattern designs SC1.1F : Learns this skill in the beginners session and uses throughout the game SC1.1G : Learns this skill in the beginners session and uses throughout the game Level 2 Game Application SC1.2A : In session 2, the child recognises the texture of the coins dropped by the opponent player and places his/her coins in the board in a way to stop the opponent player from winning. At the same time, the child also forms strategies to connect his/her four coins. SC1.2B : Uses this skill to complete a series of 4 SC1.2D : The player is able to stack coins and count them in groups Level 3 Game Application SC1.3A : In session 2, the child forms strategies to fit the coins in the grid in way that it stops the opponent player from winning the game and at the same time, successfully make his/her line of four |
CONNECT FOUR
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) | Familiarises with maps like navigation , locations on maps. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DM1.3A
Displays understanding of concept of 'scale' on a map. |
| Game Applications |
Level 1 Game Application DM1.1A: The player devises strategies to block the opponents’ path and find his/her own openings in order to complete a set of 4 coins |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NP1.3A
Identifies simple patterns right from school activities to home e.g. pattern in coming to school to going back, patterns in numbers and shapes and patterns in tiles and designs, etc. NP2.3A
Sequences numbers to identify a pattern or rule NP2.3B
Understands the patterns of even and odd numbers, commutatively of addition and multiplication of numbers, multiplication of numbers by 1, adding 1 to numbers ,etc. |
| Game Applications |
Level 1 Game Application NP2.1B: Uses this skill in Sessions 3 and 4 |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1C : Is able to estimate how many counters they have stacked or picked in their hand without actually counting the coins. NR1.1D : Uses this skill to learn counting Level 2 Game Application NR1.2B : The player will be able to estimate how many counters they have stacked or picked in their hand without actually counting the coins. (>10) |
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 2 Game Application PL.2B: The player is able to give directions/instructions (if required) to another player to help complete a sequence or pattern Level 3 Game Application PL.3A: Uses this skill for helping another player to complete the desired result |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD2.1A : Uses this skill in the “Beginners session” |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
NQ1.1A : Estimates the number of coins with the required number NQ1.1B : Demonstrates the skill of “adding to” to win the game and “Taking away” to match the patterns or symmetry. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A: The player uses this skill throughout the game |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Uses this skill while handling the coins SC1.1B : Uses his/her ways of counting the coins SC1.1D : Uses this skill to count the number of coins dropped on the board SC1.1E : Uses this skill in order to complete a series of 4 and to complete the symmetry or pattern designs SC1.1F : Learns this skill in the beginners session and uses throughout the game SC1.1G : Learns this skill in the beginners session and uses throughout the game Level 2 Game Application SC1.2A : In session 2, the child recognises the texture of the coins dropped by the opponent player and places his/her coins in the board in a way to stop the opponent player from winning. At the same time, the child also forms strategies to connect his/her four coins. SC1.2B : Uses this skill to complete a series of 4 SC1.2D : The player is able to stack coins and count them in groups Level 3 Game Application SC1.3A : In session 2, the child forms strategies to fit the coins in the grid in way that it stops the opponent player from winning the game and at the same time, successfully make his/her line of four |
Scrabble
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
|
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 2 Game Application PL.2B: The player is able to give directions/instructions (if required) to another player to help complete a sequence or pattern Level 3 Game Application PL.3A: Uses this skill for helping another player to complete the desired result |
| SUB SKILLS (KLIs as per FONS) | Shows one to one correspondence between number and quantity. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NQ1.3A
Associates a given collection (arranged in tens and ones) with a number and vice-versa. |
| Game Applications |
NQ1.1A : Estimates the number of coins with the required number NQ1.1B : Demonstrates the skill of “adding to” to win the game and “Taking away” to match the patterns or symmetry. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A: The player uses this skill throughout the game |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
Snakes & Ladders
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ME1.3A
Converts between formal units of measurement |
| Game Applications |
|
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 2 Game Application PL.2B: The player is able to give directions/instructions (if required) to another player to help complete a sequence or pattern Level 3 Game Application PL.3A: Uses this skill for helping another player to complete the desired result |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 QD1.3A
Demonstrates strategies of comparing two numbers using sequential order of numbers, size of a number, place values of digits, etc QD2.3A
Makes a copy of the length of one object (with fingers) to then make a comparison with another object |
| Game Applications |
Level 1 Game Application QD2.1A : Uses this skill in the “Beginners session” |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A: The player uses this skill throughout the game |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
|
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Uses this skill while handling the coins SC1.1B : Uses his/her ways of counting the coins SC1.1D : Uses this skill to count the number of coins dropped on the board SC1.1E : Uses this skill in order to complete a series of 4 and to complete the symmetry or pattern designs SC1.1F : Learns this skill in the beginners session and uses throughout the game SC1.1G : Learns this skill in the beginners session and uses throughout the game Level 2 Game Application SC1.2A : In session 2, the child recognises the texture of the coins dropped by the opponent player and places his/her coins in the board in a way to stop the opponent player from winning. At the same time, the child also forms strategies to connect his/her four coins. SC1.2B : Uses this skill to complete a series of 4 SC1.2D : The player is able to stack coins and count them in groups Level 3 Game Application SC1.3A : In session 2, the child forms strategies to fit the coins in the grid in way that it stops the opponent player from winning the game and at the same time, successfully make his/her line of four |
