SPATIAL GAMES
Click on any of these SPATIAL GAMES tabs to learn how it is played (Play Plan) and its key learning areas..
Hop Scotch
Key Learning Areas
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 1 Game Application PL.1B : Reads the clues and orients themselves without help after reading the clues. PL.1C : Follows different instructions mentioned in the clue and moves accordingly to reach the next stop (clue) Level 2 Game Application PL.2B : Reads the clues and orients themselves without help after reading the clues. Level 3 Game Application PL.3A : Is able to understand the navigation instructions provided in the clues and articulate to team members |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A : Moves from one place to another to find the treasure following the clues would include different instructions to navigate with an understanding of spatial relationship ( left to right, turn around, above, below,etc) Level 2 Game Application SSU1.2A : Recognizes objects on the way while moving from one point to another and the physical characteristics of the treasure SSU2.2A : Engages with the team and collectively solves the problem based on the clues given SSU3.2C : While moving from one point to the other, child recognizes shapes of different objects with varying shapes, sizes and textures she comes across. Level 3 Game Application SSU2.3B : Moves from one place to another to find the treasure and the clues following instructions to navigate and is able to “flip” “slide” and “turn” as per clue provided. |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
Level 1 Game Application SA1.1A : Follows different instructions mentioned in the clue and makes appropriate movements to reach the next stop (clue) SA2.1A : Since this game is played in groups, she/he explains the clues to her/his group member. SA3.1A : Devices own strategies to solve the clues and move to the next step. Level 2 Game Application SA2.2B : Devices own strategies to solve the clues and move to the next step. Level 3 Game Application SA1.3B : Devices own strategies to understand and solve the clues and move to the next step of finding the treasure. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Identifies and counts different objects, his/her own steps. |
Market
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) | Familiarises with maps like navigation , locations on maps. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DM1.3A
Displays understanding of concept of 'scale' on a map. |
| Game Applications |
Level 1 Game Application DM1.1A : Moves from the starting point to the next clue following the clue instructions and continues to proceed towards the next clues and finally to the treasure. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 MN1.3A
Demonstrates use of numbers in identifying and making currency notes of different denominations. MN1.3B
Appreciates the use of money in day-today buying and selling situations. MN2.3A
Attempts to make small amounts of money by using notes of different denominations in different ways. MN2.3B
Describe ways to find balance out of a given amount after the purchase of about 100 rupees. MN3.3A
Establishes relationship between rupee and paise and converts rupee into paise and vice-versa. MN4.3A
Devises ways of adding and subtracting amounts in daily life activities. MN5.3A
Estimates/approximates the money required and money obtained in balance in simple buying situations. |
| Game Applications |
|
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 1 Game Application PL.1B : Reads the clues and orients themselves without help after reading the clues. PL.1C : Follows different instructions mentioned in the clue and moves accordingly to reach the next stop (clue) Level 2 Game Application PL.2B : Reads the clues and orients themselves without help after reading the clues. Level 3 Game Application PL.3A : Is able to understand the navigation instructions provided in the clues and articulate to team members |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
Level 1 Game Application SA1.1A : Follows different instructions mentioned in the clue and makes appropriate movements to reach the next stop (clue) SA2.1A : Since this game is played in groups, she/he explains the clues to her/his group member. SA3.1A : Devices own strategies to solve the clues and move to the next step. Level 2 Game Application SA2.2B : Devices own strategies to solve the clues and move to the next step. Level 3 Game Application SA1.3B : Devices own strategies to understand and solve the clues and move to the next step of finding the treasure. |
Treasure Hunt
Key Learning Areas
| SUB SKILL (KLIs as per FONS) | Collects, represents and interprets simple data |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DA1.3A
Attempts to record information in her/his own ways. DA1.3B
Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data. |
| Game Applications |
Level 1 Game Application DA1.1A : Recognizes objects on the way while moving from one point to another and the physical characteristics of the treaure DA1.1B : Creates own strategy to record the information while solving the clues. Level 2 Game Application DA1.2B : Finds own methods to record the information while solving the clues. Level 3 Game Application DA1.3A : Notes down in Braille or other means all the information gathered while solving the clues. |
| SUB SKILLS (KLIs as per FONS) | Familiarises with maps like navigation , locations on maps. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DM1.3A
Displays understanding of concept of 'scale' on a map. |
| Game Applications |
Level 1 Game Application DM1.1A : Moves from the starting point to the next clue following the clue instructions and continues to proceed towards the next clues and finally to the treasure. |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 ES1.3A
Uses estimation in verification of sum and difference of 2 and 3-digit numbers. |
| Game Applications |
Level 1 Game Application ES1.1A : Recognizes objects on the way while moving from one point to another and the physical characteristics of the treaure |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1A : Reads clues consisting of numbers and symbols Level 2 Game Application NR1.2A : Reads clues which would consist of numbers and symbols Level 3 Game Application NR1.3A : Reads clues consisting of numbers and symbols. Writes in Braille if required by the clue/instruction. |
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 1 Game Application PL.1B : Reads the clues and orients themselves without help after reading the clues. PL.1C : Follows different instructions mentioned in the clue and moves accordingly to reach the next stop (clue) Level 2 Game Application PL.2B : Reads the clues and orients themselves without help after reading the clues. Level 3 Game Application PL.3A : Is able to understand the navigation instructions provided in the clues and articulate to team members |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A : Moves from one place to another to find the treasure following the clues would include different instructions to navigate with an understanding of spatial relationship ( left to right, turn around, above, below,etc) Level 2 Game Application SSU1.2A : Recognizes objects on the way while moving from one point to another and the physical characteristics of the treasure SSU2.2A : Engages with the team and collectively solves the problem based on the clues given SSU3.2C : While moving from one point to the other, child recognizes shapes of different objects with varying shapes, sizes and textures she comes across. Level 3 Game Application SSU2.3B : Moves from one place to another to find the treasure and the clues following instructions to navigate and is able to “flip” “slide” and “turn” as per clue provided. |
| SUB SKILL (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SA1.3A
Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process. SA1.3B
Analyses and describes a problem in mathematical terms and finds the given and unknown data. SA2.3A
Appreciates the use of multiplication for repeated addition. SA2.3B
Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern. SA2.3C
Develops different algorithms to multiply two-digit numbers. SA2.3D
Finds product of a two-digit number by another/his two-digit numbers. SA3.3A
Explores ways of equal grouping/ sharing/distribution. SA3.3B
Understands division as another/his way of equal grouping/ sharing /distribution. SA3.3C
Performs division by grouping / using multiplication tables. SA3.3D
Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons. SA3.3E
Find quotient of obtained division in two digit numbers. |
| Game Applications |
Level 1 Game Application SA1.1A : Follows different instructions mentioned in the clue and makes appropriate movements to reach the next stop (clue) SA2.1A : Since this game is played in groups, she/he explains the clues to her/his group member. SA3.1A : Devices own strategies to solve the clues and move to the next step. Level 2 Game Application SA2.2B : Devices own strategies to solve the clues and move to the next step. Level 3 Game Application SA1.3B : Devices own strategies to understand and solve the clues and move to the next step of finding the treasure. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Identifies and counts different objects, his/her own steps. |
Steps to Treasure
Key Learning Areas
| SUB SKILLS (KLIs as per FONS) | Familiarises with maps like navigation , locations on maps. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 DM1.3A
Displays understanding of concept of 'scale' on a map. |
| Game Applications |
Level 1 Game Application DM1.1A : Moves from the starting point to the next clue following the clue instructions and continues to proceed towards the next clues and finally to the treasure. |
| SUB SKILL (KLI AS PER FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 NR1.3A
Reads and writes any given number (up to 999) |
| Game Applications |
Level 1 Game Application NR1.1A : Reads clues consisting of numbers and symbols Level 2 Game Application NR1.2A : Reads clues which would consist of numbers and symbols Level 3 Game Application NR1.3A : Reads clues consisting of numbers and symbols. Writes in Braille if required by the clue/instruction. |
| KEY LEARNING INDICATORS |
Level 3 PL.3A
Gives and follows directions from one place to another |
|---|---|
| Game Applications |
Level 1 Game Application PL.1B : Reads the clues and orients themselves without help after reading the clues. PL.1C : Follows different instructions mentioned in the clue and moves accordingly to reach the next stop (clue) Level 2 Game Application PL.2B : Reads the clues and orients themselves without help after reading the clues. Level 3 Game Application PL.3A : Is able to understand the navigation instructions provided in the clues and articulate to team members |
| SUB SKILLS (KLIs as per FONS) |
|
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SSU1.3A
Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it. SSU2.3A
Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc. SSU3.3A
Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties. SSU2.3B
Recognises features of shapes of different sizes and in different orientations following flips, slides and turns. SSU3.3B
Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.). SSU3.3C
Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler. SSU3.3D
Cites different examples to show the understanding of difference between straight and curved lines. SSU3.3E
Makes free-hand drawing of horizontal, vertical and slant lines. SSU3.3F
Draws shapes of her/his liking by using straight and curved lines on a dot grid |
| Game Applications |
Level 1 Game Application SSU1.1A : Moves from one place to another to find the treasure following the clues would include different instructions to navigate with an understanding of spatial relationship ( left to right, turn around, above, below,etc) Level 2 Game Application SSU1.2A : Recognizes objects on the way while moving from one point to another and the physical characteristics of the treasure SSU2.2A : Engages with the team and collectively solves the problem based on the clues given SSU3.2C : While moving from one point to the other, child recognizes shapes of different objects with varying shapes, sizes and textures she comes across. Level 3 Game Application SSU2.3B : Moves from one place to another to find the treasure and the clues following instructions to navigate and is able to “flip” “slide” and “turn” as per clue provided. |
| SUB SKILL (KLIs as per FONS) | Is able to count systematically, both forward and back word. |
|---|---|
| KEY LEARNING INDICATORS |
Level 3 SC1.3A
Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid. SC1.3B
Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding. SC1.3C
Recognises that a count of one ten is the same as ten counts of one SC1.3D
Counts forwards and backwards by 100s to 1000 (100, 200 … 1000) SC1.3E
Produces and reads numbers to at least 1000 SC1.3F
Produces a rote count to at least 100 SC1.3G
Produces a rote count down from 1000 |
| Game Applications |
Level 1 Game Application SC1.1A : Identifies and counts different objects, his/her own steps. |
