Vision Empower
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  • Home
  • Card Games
    • CARD GAME 0
    • EQUATIONS
    • RUMMY
    • LAST MAN STANDING
    • GO FISH
    • I SEE 10
    • SCOOP
    • RACE TO 27
    • COLLABORATIVE SORTING
  • Board Games
    • NOUGHTS & CROSSES
    • PALLAGUZHI
    • LUDO
    • CONNECT FOUR
    • SCRABBLE
    • SNAKES & LADDERS
  • Pebble Games
    • GROUPING
    • COUNTING
    • SORTING
    • PATTERNS
    • ODD OR EVEN
  • Spatial Games
    • HOP SCOTCH
    • MARKET
    • TREASURE HUNT
    • STEPS TO TREASURE
  • Jodogyan
    • TANGRAMS
    • GANITMALA
    • PLACE VALUE CARD
  • Memory & Music
    • MUSICAL NUMBERS
    • SOUNDS & PATTERNS
    • BODY PERCUSSION
  • Ice Breaker
    • ODD ONE OUT
    • GAME BIRTHDAY
  • Skills
    • Number Recognition (NR)
    • Systematic Counting (SC)
    • Relating Numbers to Quantity (NQ)
    • Quantity Discrimination (QD)
    • Different Number representation (DNR)
    • Estimation (ES)
    • Simple Arithmetic (SA)
    • Number Patterns (NP)
    • Data (DA)
    • Shapes and spatial understanding (SSU)
    • Measurement (ME)
    • Positioning and locating (PL)
    • Discrete Modelling (DM)
    • Money (MN)

SPATIAL GAMES

Click on any of these SPATIAL GAMES tabs to learn how it is played (Play Plan) and its key learning areas..

  • Hop Scotch
  • Market
  • Treasure Hunt
  • Steps to Treasure

Hop Scotch

Key Learning Areas

View Play Plan

KEY LEARNING INDICATORS

Level 3

PL.3A

Gives and follows directions from one place to another

Game Applications

Level 1 Game Application

PL.1A : Moves around a physical location that has been selected as the market area and works to find different shops on their own.

PL.1B : Moves to different locations on a mental map of the location.

PL.1C : Moves to different locations on request; can also switch places with the other group upon request.

SUB SKILLS (KLIs as per FONS)
  1. Familiarises with spatial relationships like top- bottom; on-under; inside- outside;
  2. Sorts, classifies and describe the objects in her/his vicinity on the basis of shape and others observable properties.
  3. Identifies basic 3-D shapes such as cuboid, cylinder, cone, sphere by their name.
KEY LEARNING INDICATORS

Level 3

SSU1.3A

Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it.

SSU2.3A

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.3A

Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties.

SSU2.3B

Recognises features of shapes of different sizes and in different orientations following flips, slides and turns.

SSU3.3B

Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.).

SSU3.3C

Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler.

SSU3.3D

Cites different examples to show the understanding of difference between straight and curved lines.

SSU3.3E

Makes free-hand drawing of horizontal, vertical and slant lines.

SSU3.3F

Draws shapes of her/his liking by using straight and curved lines on a dot grid

Game Applications

SUB SKILL (KLIs as per FONS)
  1. Is able to do simple arithmetic calculations (add1, subtract 1)
  2. Counts items that can be perceived by ones to find the total of two groups with one-to-one matching of number words and objects
  3. Builds and subtracts numbers by using objects or fingers
KEY LEARNING INDICATORS

Level 3

SA1.3A

Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process.

SA1.3B

Analyses and describes a problem in mathematical terms and finds the given and unknown data.

SA2.3A

Appreciates the use of multiplication for repeated addition.

SA2.3B

Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern.

SA2.3C

Develops different algorithms to multiply two-digit numbers.

SA2.3D

Finds product of a two-digit number by another/his two-digit numbers.

SA3.3A

Explores ways of equal grouping/ sharing/distribution.

SA3.3B

Understands division as another/his way of equal grouping/ sharing /distribution.

SA3.3C

Performs division by grouping / using multiplication tables.

SA3.3D

Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons.

SA3.3E

Find quotient of obtained division in two digit numbers.

Game Applications

Level 1 Game Application

SA2.1A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Level 2 Game Application

SA2.2A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Level 3 Game Application

SA1.3B : Solve real life problems using money such as finding the number of things that can be fit into a budget.

SUB SKILL (KLIs as per FONS)

Is able to count systematically, both forward and back word.

KEY LEARNING INDICATORS

Level 3

SC1.3A

Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid.

SC1.3B

Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.3C

Recognises that a count of one ten is the same as ten counts of one

SC1.3D

Counts forwards and backwards by 100s to 1000 (100, 200 … 1000)

SC1.3E

Produces and reads numbers to at least 1000

SC1.3F

Produces a rote count to at least 100

SC1.3G

Produces a rote count down from 1000

Game Applications

Market

Key Learning Areas

View Play Plan

SUB SKILLS (KLIs as per FONS)

Familiarises with maps like navigation , locations on maps.

KEY LEARNING INDICATORS

Level 3

DM1.3A

Displays understanding of concept of 'scale' on a map.

Game Applications

Level 1 Game Application

DM1.1A : Moves around the room on their own and figures out their own easy paths to get to a certain location. Eg; from the book shop to the chocolate shop.

SUB SKILLS (KLIs as per FONS)
  1. Identifies currency notes and coins
  2. Adds and subtracts small amount of money mentally.
  3. Converts rupee to paise using play money
  4. Adds and subtracts amounts using column addition and subtraction without regrouping.
  5. Makes rate charts and bills
KEY LEARNING INDICATORS

Level 3

MN1.3A

Demonstrates use of numbers in identifying and making currency notes of different denominations.

MN1.3B

Appreciates the use of money in day-today buying and selling situations.

MN2.3A

Attempts to make small amounts of money by using notes of different denominations in different ways.

MN2.3B

Describe ways to find balance out of a given amount after the purchase of about 100 rupees.

MN3.3A

Establishes relationship between rupee and paise and converts rupee into paise and vice-versa.

MN4.3A

Devises ways of adding and subtracting amounts in daily life activities.

MN5.3A

Estimates/approximates the money required and money obtained in balance in simple buying situations.

Game Applications

Level 1 Game Application

MN1.1A : Identifies the correct amount of money to be paid; identifies the amount of money they have

MN2.1A : Puts all the different denominations together to calculate how much money they have; puts together currency of different denominations to make the right payments.

Level 2 Game Application

MN1.2A : Identifies the correct amount of money to be paid; identifies the amount of money they have

MN2.2A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

MN3.2A : Puts all the different denominations together to calculate how much money they have; puts together currency of different denominations to make the right payments.

Level 3 Game Application

MN1.3A : Identifies the correct amount of money to be paid; identifies the amount of money they have

MN2.3A : Puts all the different denominations together to calculate how much money they have; puts together currency of different denominations to make the right payments.

MN4.3A : Uses addition and subtraction in daily life activities related to shopping

MN5.3A : Simulates simple trade transactions to understand the use of money

KEY LEARNING INDICATORS

Level 3

PL.3A

Gives and follows directions from one place to another

Game Applications

Level 1 Game Application

PL.1A : Moves around a physical location that has been selected as the market area and works to find different shops on their own.

PL.1B : Moves to different locations on a mental map of the location.

PL.1C : Moves to different locations on request; can also switch places with the other group upon request.

SUB SKILL (KLIs as per FONS)
  1. Is able to do simple arithmetic calculations (add1, subtract 1)
  2. Counts items that can be perceived by ones to find the total of two groups with one-to-one matching of number words and objects
  3. Builds and subtracts numbers by using objects or fingers
KEY LEARNING INDICATORS

Level 3

SA1.3A

Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process.

SA1.3B

Analyses and describes a problem in mathematical terms and finds the given and unknown data.

SA2.3A

Appreciates the use of multiplication for repeated addition.

SA2.3B

Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern.

SA2.3C

Develops different algorithms to multiply two-digit numbers.

SA2.3D

Finds product of a two-digit number by another/his two-digit numbers.

SA3.3A

Explores ways of equal grouping/ sharing/distribution.

SA3.3B

Understands division as another/his way of equal grouping/ sharing /distribution.

SA3.3C

Performs division by grouping / using multiplication tables.

SA3.3D

Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons.

SA3.3E

Find quotient of obtained division in two digit numbers.

Game Applications

Level 1 Game Application

SA2.1A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Level 2 Game Application

SA2.2A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Level 3 Game Application

SA1.3B : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Treasure Hunt

Key Learning Areas

View Play Plan

SUB SKILL (KLIs as per FONS)

Collects, represents and interprets simple data

KEY LEARNING INDICATORS

Level 3

DA1.3A

Attempts to record information in her/his own ways.

DA1.3B

Devises ways of representing information to make it more clear and easy to understand and interpret e.g. uses tally marks to record large number of data.

Game Applications

SUB SKILLS (KLIs as per FONS)

Familiarises with maps like navigation , locations on maps.

KEY LEARNING INDICATORS

Level 3

DM1.3A

Displays understanding of concept of 'scale' on a map.

Game Applications

Level 1 Game Application

DM1.1A : Moves around the room on their own and figures out their own easy paths to get to a certain location. Eg; from the book shop to the chocolate shop.

SUB SKILLS (KLIs as per FONS)
  1. Is able to estimate size of a set or an object (comparing sizes and objects)
  2. Is able to estimate numbers while comparing
KEY LEARNING INDICATORS

Level 3

ES1.3A

Uses estimation in verification of sum and difference of 2 and 3-digit numbers.

Game Applications

SUB SKILL (KLI AS PER FONS)
  1. Is able to identify the braille numbers.
  2. Is able to identify the print numbers ( low vision)
KEY LEARNING INDICATORS

Level 3

NR1.3A

Reads and writes any given number (up to 999)

Game Applications

KEY LEARNING INDICATORS

Level 3

PL.3A

Gives and follows directions from one place to another

Game Applications

Level 1 Game Application

PL.1A : Moves around a physical location that has been selected as the market area and works to find different shops on their own.

PL.1B : Moves to different locations on a mental map of the location.

PL.1C : Moves to different locations on request; can also switch places with the other group upon request.

SUB SKILLS (KLIs as per FONS)
  1. Familiarises with spatial relationships like top- bottom; on-under; inside- outside;
  2. Sorts, classifies and describe the objects in her/his vicinity on the basis of shape and others observable properties.
  3. Identifies basic 3-D shapes such as cuboid, cylinder, cone, sphere by their name.
KEY LEARNING INDICATORS

Level 3

SSU1.3A

Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it.

SSU2.3A

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.3A

Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties.

SSU2.3B

Recognises features of shapes of different sizes and in different orientations following flips, slides and turns.

SSU3.3B

Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.).

SSU3.3C

Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler.

SSU3.3D

Cites different examples to show the understanding of difference between straight and curved lines.

SSU3.3E

Makes free-hand drawing of horizontal, vertical and slant lines.

SSU3.3F

Draws shapes of her/his liking by using straight and curved lines on a dot grid

Game Applications

SUB SKILL (KLIs as per FONS)
  1. Is able to do simple arithmetic calculations (add1, subtract 1)
  2. Counts items that can be perceived by ones to find the total of two groups with one-to-one matching of number words and objects
  3. Builds and subtracts numbers by using objects or fingers
KEY LEARNING INDICATORS

Level 3

SA1.3A

Adds and subtracts 3-digit numbers by using different strategies like using the concrete objects in bundles of hundreds, tens and ones or by standard algorithm or by her/his own algorithm but mathematically correct process.

SA1.3B

Analyses and describes a problem in mathematical terms and finds the given and unknown data.

SA2.3A

Appreciates the use of multiplication for repeated addition.

SA2.3B

Explores the multiplication facts of 2, 3, 4, 5 and 10 by different ways like repeated addition, skip counting, identifying and continuing pattern.

SA2.3C

Develops different algorithms to multiply two-digit numbers.

SA2.3D

Finds product of a two-digit number by another/his two-digit numbers.

SA3.3A

Explores ways of equal grouping/ sharing/distribution.

SA3.3B

Understands division as another/his way of equal grouping/ sharing /distribution.

SA3.3C

Performs division by grouping / using multiplication tables.

SA3.3D

Shows her/his understanding of division of two-digit numbers in equal distribution of money to number of persons.

SA3.3E

Find quotient of obtained division in two digit numbers.

Game Applications

Level 1 Game Application

SA2.1A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Level 2 Game Application

SA2.2A : Solve real life problems using money such as finding the number of things that can be fit into a budget.

Level 3 Game Application

SA1.3B : Solve real life problems using money such as finding the number of things that can be fit into a budget.

SUB SKILL (KLIs as per FONS)

Is able to count systematically, both forward and back word.

KEY LEARNING INDICATORS

Level 3

SC1.3A

Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid.

SC1.3B

Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.3C

Recognises that a count of one ten is the same as ten counts of one

SC1.3D

Counts forwards and backwards by 100s to 1000 (100, 200 … 1000)

SC1.3E

Produces and reads numbers to at least 1000

SC1.3F

Produces a rote count to at least 100

SC1.3G

Produces a rote count down from 1000

Game Applications

Steps to Treasure

Key Learning Areas

View Play Plan

SUB SKILLS (KLIs as per FONS)

Familiarises with maps like navigation , locations on maps.

KEY LEARNING INDICATORS

Level 3

DM1.3A

Displays understanding of concept of 'scale' on a map.

Game Applications

Level 1 Game Application

DM1.1A : Moves around the room on their own and figures out their own easy paths to get to a certain location. Eg; from the book shop to the chocolate shop.

SUB SKILL (KLI AS PER FONS)
  1. Is able to identify the braille numbers.
  2. Is able to identify the print numbers ( low vision)
KEY LEARNING INDICATORS

Level 3

NR1.3A

Reads and writes any given number (up to 999)

Game Applications

KEY LEARNING INDICATORS

Level 3

PL.3A

Gives and follows directions from one place to another

Game Applications

Level 1 Game Application

PL.1A : Moves around a physical location that has been selected as the market area and works to find different shops on their own.

PL.1B : Moves to different locations on a mental map of the location.

PL.1C : Moves to different locations on request; can also switch places with the other group upon request.

SUB SKILLS (KLIs as per FONS)
  1. Familiarises with spatial relationships like top- bottom; on-under; inside- outside;
  2. Sorts, classifies and describe the objects in her/his vicinity on the basis of shape and others observable properties.
  3. Identifies basic 3-D shapes such as cuboid, cylinder, cone, sphere by their name.
KEY LEARNING INDICATORS

Level 3

SSU1.3A

Child identifies rectangles, triangles and other rectilinear shapes formed by the crease of paper on folding it.

SSU2.3A

Demonstrates shapes like book, glass, bottle, chalk box, ball as 3-D shapes and gradually attempts to associate them with standard names like cuboid, sphere, cone, cylinder, etc.

SSU3.3A

Groups objects on the basis of shapes (cone, cylinder, ball, etc. as they have curved surface) and other observable properties.

SSU2.3B

Recognises features of shapes of different sizes and in different orientations following flips, slides and turns.

SSU3.3B

Demonstrates her/his ability to differentiate between 2-D shapes (like square, rectangle, etc.) and 3-D shapes (cone, cylinder, sphere, etc.).

SSU3.3C

Uses different ways of drawing straight line by paper folding, straight edge, straight string with free hand and free ruler.

SSU3.3D

Cites different examples to show the understanding of difference between straight and curved lines.

SSU3.3E

Makes free-hand drawing of horizontal, vertical and slant lines.

SSU3.3F

Draws shapes of her/his liking by using straight and curved lines on a dot grid

Game Applications

SUB SKILL (KLIs as per FONS)

Is able to count systematically, both forward and back word.

KEY LEARNING INDICATORS

Level 3

SC1.3A

Demonstrate strategies to solve puzzle on missing numbers or fit numbers in grid, missing numbers pyramid.

SC1.3B

Devises ways of counting the given number of objects by putting them in groups of 2, 3, 4, .. 10 objects from her/his immediate environment and expresses the number as per her/his own understanding.

SC1.3C

Recognises that a count of one ten is the same as ten counts of one

SC1.3D

Counts forwards and backwards by 100s to 1000 (100, 200 … 1000)

SC1.3E

Produces and reads numbers to at least 1000

SC1.3F

Produces a rote count to at least 100

SC1.3G

Produces a rote count down from 1000

Game Applications
Card Games
  • CARD GAME 0
  • EQUATIONS
  • RUMMY
  • LAST MAN STANDING
  • GO FISH
  • I SEE 10
  • SCOOP
  • RACE TO 27
  • COLLABORATIVE SORTING
Board Games
  • NOUGHTS & CROSSES
  • PALLAGUZHI
  • LUDO
  • CONNECT FOUR
  • SCRABBLE
  • SNAKES & LADDERS
Pebble Games
  • GROUPING
  • COUNTING
  • SORTING
  • PATTERNS
  • ODD OR EVEN
Spatial Games
  • HOP SCOTCH
  • MARKET
  • TREASURE HUNT
  • STEPS TO TREASURE
Jodogyan
  • TANGRAMS
  • GANITMALA
  • PLACE VALUE CARD
Memory & Music
  • MUSICAL NUMBERS
  • SOUNDS & PATTERNS
  • BODY PERCUSSION
Ice Breakers
  • ODD ONE OUT
  • GAME BIRTHDAY
Skills
  • Number Recognition (NR)
  • Systematic Counting (SC)
  • Relating Numbers to Quantity (NQ)
  • Quantity Discrimination (QD)
  • Different Number representation (DNR)
  • Estimation (ES)
  • Simple Arithmetic (SA)
  • Number Patterns (NP)
  • Data (DA)
  • Shapes and spatial understanding (SSU)
  • Measurement (ME)
  • Positioning and locating (PL)
  • Discrete Modelling (DM)
  • Money (MN)
Vision Empower CT Games Logo

VE COMPUTATIONAL THINKING GAMES

  • Vision Empower Trust
    W103 Innovation Center, IIIT Bangalore,
    26/C Electronics City, Hosur Road,
    Bangalore - 560100
  • +91 96865 66345
  • admin@visionempowertrust.org

Vision Empower Trust